/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrFragmentStage_DEFINED #define GrFragmentStage_DEFINED #include "GrFragmentProcessor.h" #include "SkMatrix.h" /** * Wraps a GrFragmentProcessor. It also contains a coord change matrix. This matrix should be * concat'ed with all the processor's coord transforms that apply to local coords, unless * explicit local coords are provided with the draw. */ class GrFragmentStage { public: explicit GrFragmentStage(const GrFragmentProcessor* proc) : fProc(SkRef(proc)) { fCoordChangeMatrixSet = false; } GrFragmentStage(const GrFragmentStage& other) { fCoordChangeMatrixSet = other.fCoordChangeMatrixSet; if (other.fCoordChangeMatrixSet) { fCoordChangeMatrix = other.fCoordChangeMatrix; } fProc.reset(SkRef(other.fProc.get())); } static bool AreCompatible(const GrFragmentStage& a, const GrFragmentStage& b, bool usingExplicitLocalCoords) { SkASSERT(a.fProc.get()); SkASSERT(b.fProc.get()); if (!a.getProcessor()->isEqual(*b.getProcessor())) { return false; } // We always track the coord change matrix, but it has no effect when explicit local coords // are used. if (usingExplicitLocalCoords) { return true; } if (a.fCoordChangeMatrixSet != b.fCoordChangeMatrixSet) { return false; } if (!a.fCoordChangeMatrixSet) { return true; } return a.fCoordChangeMatrix == b.fCoordChangeMatrix; } /** * This is called when the coordinate system in which the geometry is specified will change. * * @param matrix The transformation from the old coord system in which geometry is specified * to the new one from which it will actually be drawn. */ void localCoordChange(const SkMatrix& matrix) { if (fCoordChangeMatrixSet) { fCoordChangeMatrix.preConcat(matrix); } else { fCoordChangeMatrixSet = true; fCoordChangeMatrix = matrix; } } class SavedCoordChange { public: SkDEBUGCODE(SavedCoordChange() : fEffectUniqueID(SK_InvalidUniqueID) {}) private: bool fCoordChangeMatrixSet; SkMatrix fCoordChangeMatrix; SkDEBUGCODE(mutable uint32_t fEffectUniqueID;) friend class GrFragmentStage; }; /** * This gets the current coordinate system change. It is the accumulation of * localCoordChange calls since the effect was installed. It is used when then caller * wants to temporarily change the source geometry coord system, draw something, and then * restore the previous coord system (e.g. temporarily draw in device coords). */ void saveCoordChange(SavedCoordChange* savedCoordChange) const { savedCoordChange->fCoordChangeMatrixSet = fCoordChangeMatrixSet; if (fCoordChangeMatrixSet) { savedCoordChange->fCoordChangeMatrix = fCoordChangeMatrix; } SkASSERT(SK_InvalidUniqueID == savedCoordChange->fEffectUniqueID); SkDEBUGCODE(savedCoordChange->fEffectUniqueID = fProc->getUniqueID();) } /** * This balances the saveCoordChange call. */ void restoreCoordChange(const SavedCoordChange& savedCoordChange) { fCoordChangeMatrixSet = savedCoordChange.fCoordChangeMatrixSet; if (fCoordChangeMatrixSet) { fCoordChangeMatrix = savedCoordChange.fCoordChangeMatrix; } SkASSERT(savedCoordChange.fEffectUniqueID == fProc->getUniqueID()); SkDEBUGCODE(savedCoordChange.fEffectUniqueID = SK_InvalidUniqueID); } /** * Gets the matrix representing all changes of coordinate system since the GrProcessor was * installed in the stage. */ const SkMatrix& getCoordChangeMatrix() const { if (fCoordChangeMatrixSet) { return fCoordChangeMatrix; } else { return SkMatrix::I(); } } const GrFragmentProcessor* getProcessor() const { return fProc.get(); } protected: bool fCoordChangeMatrixSet; SkMatrix fCoordChangeMatrix; SkAutoTUnref fProc; }; #endif