/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrEffectStage_DEFINED #define GrEffectStage_DEFINED #include "GrBackendEffectFactory.h" #include "GrEffect.h" #include "SkMatrix.h" #include "GrTypes.h" #include "SkShader.h" class GrEffectStage { public: explicit GrEffectStage(const GrEffect* effect, int attrIndex0 = -1, int attrIndex1 = -1) : fEffect(SkRef(effect)) { fCoordChangeMatrixSet = false; fVertexAttribIndices[0] = attrIndex0; fVertexAttribIndices[1] = attrIndex1; } GrEffectStage(const GrEffectStage& other) { *this = other; } GrEffectStage& operator= (const GrEffectStage& other) { fCoordChangeMatrixSet = other.fCoordChangeMatrixSet; if (other.fCoordChangeMatrixSet) { fCoordChangeMatrix = other.fCoordChangeMatrix; } fEffect.reset(SkRef(other.fEffect.get())); memcpy(fVertexAttribIndices, other.fVertexAttribIndices, sizeof(fVertexAttribIndices)); return *this; } bool operator== (const GrEffectStage& other) const { SkASSERT(NULL != fEffect.get()); SkASSERT(NULL != other.fEffect.get()); if (!this->getEffect()->isEqual(*other.getEffect())) { return false; } if (fCoordChangeMatrixSet != other.fCoordChangeMatrixSet) { return false; } if (!fCoordChangeMatrixSet) { return true; } return fCoordChangeMatrix == other.fCoordChangeMatrix; } bool operator!= (const GrEffectStage& s) const { return !(*this == s); } /** * This is called when the coordinate system in which the geometry is specified will change. * * @param matrix The transformation from the old coord system in which geometry is specified * to the new one from which it will actually be drawn. */ void localCoordChange(const SkMatrix& matrix) { if (fCoordChangeMatrixSet) { fCoordChangeMatrix.preConcat(matrix); } else { fCoordChangeMatrixSet = true; fCoordChangeMatrix = matrix; } } class SavedCoordChange { private: bool fCoordChangeMatrixSet; SkMatrix fCoordChangeMatrix; SkDEBUGCODE(mutable SkAutoTUnref fEffect;) friend class GrEffectStage; }; /** * This gets the current coordinate system change. It is the accumulation of * localCoordChange calls since the effect was installed. It is used when then caller * wants to temporarily change the source geometry coord system, draw something, and then * restore the previous coord system (e.g. temporarily draw in device coords). */ void saveCoordChange(SavedCoordChange* savedCoordChange) const { savedCoordChange->fCoordChangeMatrixSet = fCoordChangeMatrixSet; if (fCoordChangeMatrixSet) { savedCoordChange->fCoordChangeMatrix = fCoordChangeMatrix; } SkASSERT(NULL == savedCoordChange->fEffect.get()); SkDEBUGCODE(SkRef(fEffect.get());) SkDEBUGCODE(savedCoordChange->fEffect.reset(fEffect.get());) } /** * This balances the saveCoordChange call. */ void restoreCoordChange(const SavedCoordChange& savedCoordChange) { fCoordChangeMatrixSet = savedCoordChange.fCoordChangeMatrixSet; if (fCoordChangeMatrixSet) { fCoordChangeMatrix = savedCoordChange.fCoordChangeMatrix; } SkASSERT(savedCoordChange.fEffect.get() == fEffect); SkDEBUGCODE(savedCoordChange.fEffect.reset(NULL);) } /** * Gets the matrix representing all changes of coordinate system since the GrEffect was * installed in the stage. */ const SkMatrix& getCoordChangeMatrix() const { if (fCoordChangeMatrixSet) { return fCoordChangeMatrix; } else { return SkMatrix::I(); } } const GrEffect* getEffect() const { return fEffect.get(); } const int* getVertexAttribIndices() const { return fVertexAttribIndices; } int getVertexAttribIndexCount() const { return fEffect->numVertexAttribs(); } private: bool fCoordChangeMatrixSet; SkMatrix fCoordChangeMatrix; SkAutoTUnref fEffect; int fVertexAttribIndices[2]; }; #endif