/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrEffectStage_DEFINED #define GrEffectStage_DEFINED #include "GrBackendEffectFactory.h" #include "GrEffect.h" #include "SkMatrix.h" #include "GrTypes.h" #include "SkShader.h" class GrEffectStage { public: GrEffectStage() { fCoordChangeMatrixSet = false; fVertexAttribIndices[0] = -1; fVertexAttribIndices[1] = -1; } explicit GrEffectStage(const GrEffectRef* effectRef, int attrIndex0 = -1, int attrIndex1 = -1) : fEffectRef(SkSafeRef(effectRef)) { fCoordChangeMatrixSet = false; fVertexAttribIndices[0] = attrIndex0; fVertexAttribIndices[1] = attrIndex1; } GrEffectStage(const GrEffectStage& other) { *this = other; } GrEffectStage& operator= (const GrEffectStage& other) { fCoordChangeMatrixSet = other.fCoordChangeMatrixSet; if (other.fCoordChangeMatrixSet) { fCoordChangeMatrix = other.fCoordChangeMatrix; } fEffectRef.reset(SkSafeRef(other.fEffectRef.get())); memcpy(fVertexAttribIndices, other.fVertexAttribIndices, sizeof(fVertexAttribIndices)); return *this; } bool operator== (const GrEffectStage& other) const { // first handle cases where one or the other has no effect if (NULL == fEffectRef.get()) { return NULL == other.fEffectRef.get(); } else if (NULL == other.fEffectRef.get()) { return false; } if (!(*this->getEffect())->isEqual(*other.getEffect())) { return false; } if (fCoordChangeMatrixSet != other.fCoordChangeMatrixSet) { return false; } if (!fCoordChangeMatrixSet) { return true; } return fCoordChangeMatrix == other.fCoordChangeMatrix; } bool operator!= (const GrEffectStage& s) const { return !(*this == s); } /** * This is called when the coordinate system in which the geometry is specified will change. * * @param matrix The transformation from the old coord system in which geometry is specified * to the new one from which it will actually be drawn. */ void localCoordChange(const SkMatrix& matrix) { if (fCoordChangeMatrixSet) { fCoordChangeMatrix.preConcat(matrix); } else { fCoordChangeMatrixSet = true; fCoordChangeMatrix = matrix; } } class SavedCoordChange { private: bool fCoordChangeMatrixSet; SkMatrix fCoordChangeMatrix; GR_DEBUGCODE(mutable SkAutoTUnref fEffectRef;) friend class GrEffectStage; }; /** * This gets the current coordinate system change. It is the accumulation of * localCoordChange calls since the effect was installed. It is used when then caller * wants to temporarily change the source geometry coord system, draw something, and then * restore the previous coord system (e.g. temporarily draw in device coords). */ void saveCoordChange(SavedCoordChange* savedCoordChange) const { savedCoordChange->fCoordChangeMatrixSet = fCoordChangeMatrixSet; if (fCoordChangeMatrixSet) { savedCoordChange->fCoordChangeMatrix = fCoordChangeMatrix; } GrAssert(NULL == savedCoordChange->fEffectRef.get()); GR_DEBUGCODE(GrSafeRef(fEffectRef.get());) GR_DEBUGCODE(savedCoordChange->fEffectRef.reset(fEffectRef.get());) } /** * This balances the saveCoordChange call. */ void restoreCoordChange(const SavedCoordChange& savedCoordChange) { fCoordChangeMatrixSet = savedCoordChange.fCoordChangeMatrixSet; if (fCoordChangeMatrixSet) { fCoordChangeMatrix = savedCoordChange.fCoordChangeMatrix; } GrAssert(savedCoordChange.fEffectRef.get() == fEffectRef); GR_DEBUGCODE(savedCoordChange.fEffectRef.reset(NULL);) } /** * Used when storing a deferred GrDrawState. The DeferredStage allows resources owned by its * GrEffect to be recycled through the cache. */ class DeferredStage { public: DeferredStage() : fEffect(NULL) { SkDEBUGCODE(fInitialized = false;) } ~DeferredStage() { if (NULL != fEffect) { fEffect->decDeferredRefCounts(); } } void saveFrom(const GrEffectStage& stage) { GrAssert(!fInitialized); if (NULL != stage.fEffectRef.get()) { stage.fEffectRef->get()->incDeferredRefCounts(); fEffect = stage.fEffectRef->get(); fCoordChangeMatrixSet = stage.fCoordChangeMatrixSet; if (fCoordChangeMatrixSet) { fCoordChangeMatrix = stage.fCoordChangeMatrix; } fVertexAttribIndices[0] = stage.fVertexAttribIndices[0]; fVertexAttribIndices[1] = stage.fVertexAttribIndices[1]; } SkDEBUGCODE(fInitialized = true;) } void restoreTo(GrEffectStage* stage) { GrAssert(fInitialized); if (NULL != fEffect) { stage->fEffectRef.reset(GrEffect::CreateEffectRef(fEffect)); stage->fCoordChangeMatrixSet = fCoordChangeMatrixSet; if (fCoordChangeMatrixSet) { stage->fCoordChangeMatrix = fCoordChangeMatrix; } stage->fVertexAttribIndices[0] = fVertexAttribIndices[0]; stage->fVertexAttribIndices[1] = fVertexAttribIndices[1]; } else { stage->fEffectRef.reset(NULL); } } bool isEqual(const GrEffectStage& stage, bool ignoreCoordChange) const { if (NULL == stage.fEffectRef.get()) { return NULL == fEffect; } else if (NULL == fEffect) { return false; } if (fVertexAttribIndices[0] != stage.fVertexAttribIndices[0] || fVertexAttribIndices[1] != stage.fVertexAttribIndices[1]) { return false; } if (!(*stage.getEffect())->isEqual(*fEffect)) { return false; } if (ignoreCoordChange) { // ignore the coordinate change matrix since there are // explicit uv coordinates return true; } if (fCoordChangeMatrixSet != stage.fCoordChangeMatrixSet) { return false; } if (!fCoordChangeMatrixSet) { return true; } return fCoordChangeMatrix == stage.fCoordChangeMatrix; } private: const GrEffect* fEffect; bool fCoordChangeMatrixSet; SkMatrix fCoordChangeMatrix; int fVertexAttribIndices[2]; SkDEBUGCODE(bool fInitialized;) }; /** * Gets the matrix representing all changes of coordinate system since the GrEffect was * installed in the stage. */ const SkMatrix& getCoordChangeMatrix() const { if (fCoordChangeMatrixSet) { return fCoordChangeMatrix; } else { return SkMatrix::I(); } } void reset() { fEffectRef.reset(NULL); } const GrEffectRef* setEffect(const GrEffectRef* effect, int attr0 = -1, int attr1 = -1) { fEffectRef.reset(SkSafeRef(effect)); fCoordChangeMatrixSet = false; fVertexAttribIndices[0] = attr0; fVertexAttribIndices[1] = attr1; return effect; } const GrEffectRef* getEffect() const { return fEffectRef.get(); } const int* getVertexAttribIndices() const { return fVertexAttribIndices; } int getVertexAttribIndexCount() const { return fEffectRef->get()->numVertexAttribs(); } private: bool fCoordChangeMatrixSet; SkMatrix fCoordChangeMatrix; SkAutoTUnref fEffectRef; int fVertexAttribIndices[2]; }; #endif