#ifndef GrDrawEffect_DEFINED #define GrDrawEffect_DEFINED #include "GrEffectStage.h" /** * This class is used to communicate the particular GrEffect used in a draw to the backend-specific * effect subclass (e.g. GrGLEffect). It is used to by the backend-specific class to generate a * cache key for the effect, generate code on a program cache miss, and to upload uniform values to * the program. * In addition to the effect, it also communicates any changes between the relationship between * the view matrix and local coordinate system since the effect was installed in its GrDrawState. * The typical use case is that sometime after an effect was installed a decision was made to draw * in device coordinates (i.e. use an identity view-matrix). In such a case the GrDrawEffect's * coord-change-matrix would be the inverse of the view matrix that was set when the effect was * installed. */ class GrDrawEffect { public: GrDrawEffect(const GrEffectStage& stage, bool explicitLocalCoords) : fEffectStage(&stage) , fExplicitLocalCoords(explicitLocalCoords) { SkASSERT(NULL != fEffectStage); SkASSERT(NULL != fEffectStage->getEffect()); } const GrEffect* effect() const { return fEffectStage->getEffect(); } template const T& castEffect() const { return *static_cast(this->effect()); } const SkMatrix& getCoordChangeMatrix() const { if (fExplicitLocalCoords) { return SkMatrix::I(); } else { return fEffectStage->getCoordChangeMatrix(); } } bool programHasExplicitLocalCoords() const { return fExplicitLocalCoords; } const int* getVertexAttribIndices() const { return fEffectStage->getVertexAttribIndices(); } int getVertexAttribIndexCount() const { return fEffectStage->getVertexAttribIndexCount(); } private: const GrEffectStage* fEffectStage; bool fExplicitLocalCoords; }; #endif