/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrDrawContext_DEFINED #define GrDrawContext_DEFINED #include "GrColor.h" #include "SkRefCnt.h" #include "SkSurfaceProps.h" class GrClip; class GrContext; class GrDrawBatch; class GrDrawingManager; class GrDrawTarget; class GrPaint; class GrPathProcessor; class GrPathRange; class GrPathRangeDraw; class GrPipelineBuilder; class GrRenderTarget; class GrStrokeInfo; class GrSurface; class GrTextContext; class SkDrawFilter; struct SkIPoint; struct SkIRect; class SkMatrix; class SkPaint; class SkPath; struct SkPoint; struct SkRect; class SkRRect; struct SkRSXform; class SkTextBlob; /* * A helper object to orchestrate draws */ class SK_API GrDrawContext : public SkRefCnt { public: ~GrDrawContext() override; void copySurface(GrSurface* src, const SkIRect& srcRect, const SkIPoint& dstPoint); // TODO: it is odd that we need both the SkPaint in the following 3 methods. // We should extract the text parameters from SkPaint and pass them separately // akin to GrStrokeInfo (GrTextInfo?) void drawText(const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, SkScalar x, SkScalar y, const SkIRect& clipBounds); void drawPosText(const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& clipBounds); void drawTextBlob(const GrClip&, const SkPaint&, const SkMatrix& viewMatrix, const SkTextBlob*, SkScalar x, SkScalar y, SkDrawFilter*, const SkIRect& clipBounds); // drawPathsFromRange is thanks to GrStencilAndCoverTextContext // TODO: remove once path batches can be created external to GrDrawTarget. void drawPathsFromRange(const GrPipelineBuilder*, const SkMatrix& viewMatrix, const SkMatrix& localMatrix, GrColor color, GrPathRange* range, GrPathRangeDraw* draw, int /*GrPathRendering::FillType*/ fill); /** * Provides a perfomance hint that the render target's contents are allowed * to become undefined. */ void discard(); /** * Clear the entire or rect of the render target, ignoring any clips. * @param rect the rect to clear or the whole thing if rect is NULL. * @param color the color to clear to. * @param canIgnoreRect allows partial clears to be converted to whole * clears on platforms for which that is cheap */ void clear(const SkIRect* rect, GrColor color, bool canIgnoreRect); /** * Draw everywhere (respecting the clip) with the paint. */ void drawPaint(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix); /** * Draw the rect using a paint. * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param strokeInfo the stroke information (width, join, cap), and. * the dash information (intervals, count, phase). * If strokeInfo == NULL, then the rect is filled. * Otherwise, if stroke width == 0, then the stroke * is always a single pixel thick, else the rect is * mitered/beveled stroked based on stroke width. * The rects coords are used to access the paint (through texture matrix) */ void drawRect(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect&, const GrStrokeInfo* strokeInfo = NULL); /** * Maps a rectangle of shader coordinates to a rectangle and draws that rectangle * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix which applies to rectToDraw * @param rectToDraw the rectangle to draw * @param localRect the rectangle of shader coordinates applied to rectToDraw */ void drawNonAARectToRect(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& rectToDraw, const SkRect& localRect); /** * Draws a non-AA rect with paint and a localMatrix */ void drawNonAARectWithLocalMatrix(const GrClip& clip, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& rect, const SkMatrix& localMatrix); /** * Draw a roundrect using a paint. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param rrect the roundrect to draw * @param strokeInfo the stroke information (width, join, cap) and * the dash information (intervals, count, phase). */ void drawRRect(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& rrect, const GrStrokeInfo&); /** * Shortcut for drawing an SkPath consisting of nested rrects using a paint. * Does not support stroking. The result is undefined if outer does not contain * inner. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param outer the outer roundrect * @param inner the inner roundrect */ void drawDRRect(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix, const SkRRect& outer, const SkRRect& inner); /** * Draws a path. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param path the path to draw * @param strokeInfo the stroke information (width, join, cap) and * the dash information (intervals, count, phase). */ void drawPath(const GrClip&, const GrPaint&, const SkMatrix& viewMatrix, const SkPath&, const GrStrokeInfo&); /** * Draws vertices with a paint. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param primitiveType primitives type to draw. * @param vertexCount number of vertices. * @param positions array of vertex positions, required. * @param texCoords optional array of texture coordinates used * to access the paint. * @param colors optional array of per-vertex colors, supercedes * the paint's color field. * @param indices optional array of indices. If NULL vertices * are drawn non-indexed. * @param indexCount if indices is non-null then this is the * number of indices. */ void drawVertices(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, GrPrimitiveType primitiveType, int vertexCount, const SkPoint positions[], const SkPoint texs[], const GrColor colors[], const uint16_t indices[], int indexCount); /** * Draws textured sprites from an atlas with a paint. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param spriteCount number of sprites. * @param xform array of compressed transformation data, required. * @param texRect array of texture rectangles used to access the paint. * @param colors optional array of per-sprite colors, supercedes * the paint's color field. */ void drawAtlas(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, int spriteCount, const SkRSXform xform[], const SkRect texRect[], const SkColor colors[]); /** * Draws an oval. * * @param paint describes how to color pixels. * @param viewMatrix transformation matrix * @param oval the bounding rect of the oval. * @param strokeInfo the stroke information (width, join, cap) and * the dash information (intervals, count, phase). */ void drawOval(const GrClip&, const GrPaint& paint, const SkMatrix& viewMatrix, const SkRect& oval, const GrStrokeInfo& strokeInfo); /** * Draws a batch * * @param paint describes how to color pixels. * @param batch the batch to draw */ void drawBatch(const GrClip&, const GrPaint&, GrDrawBatch*); private: friend class GrAtlasTextContext; // for access to drawBatch friend class GrDrawingManager; // for ctor SkDEBUGCODE(void validate() const;) GrDrawContext(GrDrawingManager*, GrRenderTarget*, const SkSurfaceProps* surfaceProps); void internalDrawPath(GrPipelineBuilder*, const SkMatrix& viewMatrix, GrColor, bool useAA, const SkPath&, const GrStrokeInfo&); // This entry point allows the GrTextContext-derived classes to add their batches to // the drawTarget. void drawBatch(GrPipelineBuilder* pipelineBuilder, GrDrawBatch* batch); GrDrawTarget* getDrawTarget(); GrDrawingManager* fDrawingManager; GrRenderTarget* fRenderTarget; // In MDB-mode the drawTarget can be closed by some other drawContext that has picked // it up. For this reason, the drawTarget should only ever be accessed via 'getDrawTarget'. GrDrawTarget* fDrawTarget; GrTextContext* fTextContext; // lazily gotten from GrContext::DrawingManager SkSurfaceProps fSurfaceProps; }; #endif