/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCoordTransform_DEFINED #define GrCoordTransform_DEFINED #include "GrEffect.h" #include "SkMatrix.h" #include "GrTexture.h" #include "GrTypes.h" /** * Coordinates available to GrEffect subclasses for requesting transformations. Transformed * coordinates are made available in the the portion of fragment shader emitted by the effect. */ enum GrCoordSet { /** * The user-space coordinates that map to the fragment being rendered. These coords account for * any change of coordinate system done on the CPU by GrContext before rendering, and also are * correct for draws that take explicit local coords rather than inferring them from the * primitive's positions (e.g. drawVertices). These are usually the coords a GrEffect wants. */ kLocal_GrCoordSet, /** * The actual vertex position. Note that GrContext may not draw using the original view matrix * specified by the caller, as it may have transformed vertices into another space. These are * usually not the coordinates a GrEffect wants. */ kPosition_GrCoordSet }; /** * A class representing a linear transformation from one of the built-in coordinate sets (local or * position). GrEffects just define these transformations, and the framework does the rest of the * work to make the transformed coordinates available in their fragment shader. */ class GrCoordTransform : public SkNoncopyable { public: GrCoordTransform() { SkDEBUGCODE(fInEffect = false); } /** * Create a transformation that maps [0, 1] to a texture's boundaries. */ GrCoordTransform(GrCoordSet sourceCoords, const GrTexture* texture) { SkDEBUGCODE(fInEffect = false); this->reset(sourceCoords, texture); } /** * Create a transformation from a matrix. The optional texture parameter is used to infer if the * framework should internally do a y reversal to account for it being upside down by Skia's * coord convention. */ GrCoordTransform(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture = NULL) { SkDEBUGCODE(fInEffect = false); this->reset(sourceCoords, m, texture); } void reset(GrCoordSet sourceCoords, const GrTexture* texture) { SkASSERT(!fInEffect); SkASSERT(NULL != texture); this->reset(sourceCoords, GrEffect::MakeDivByTextureWHMatrix(texture), texture); } void reset(GrCoordSet sourceCoords, const SkMatrix& m, const GrTexture* texture = NULL) { SkASSERT(!fInEffect); fSourceCoords = sourceCoords; fMatrix = m; fReverseY = NULL != texture && kBottomLeft_GrSurfaceOrigin == texture->origin(); } GrCoordTransform& operator= (const GrCoordTransform& other) { SkASSERT(!fInEffect); fSourceCoords = other.fSourceCoords; fMatrix = other.fMatrix; fReverseY = other.fReverseY; return *this; } /** * Access the matrix for editing. Note, this must be done before adding the transform to an * effect, since effects are immutable. */ SkMatrix* accessMatrix() { SkASSERT(!fInEffect); return &fMatrix; } bool operator== (const GrCoordTransform& other) const { return fSourceCoords == other.fSourceCoords && fMatrix.cheapEqualTo(other.fMatrix) && fReverseY == other.fReverseY; } GrCoordSet sourceCoords() const { return fSourceCoords; } const SkMatrix& getMatrix() const { return fMatrix; } bool reverseY() const { return fReverseY; } private: GrCoordSet fSourceCoords; SkMatrix fMatrix; bool fReverseY; typedef SkNoncopyable INHERITED; #ifdef SK_DEBUG public: void setInEffect() const { fInEffect = true; } private: mutable bool fInEffect; #endif }; #endif