/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrContextOptions_DEFINED #define GrContextOptions_DEFINED #include "SkTypes.h" struct GrContextOptions { GrContextOptions() : fDrawPathToCompressedTexture(false) , fSuppressPrints(false) , fMaxTextureSizeOverride(SK_MaxS32) , fMaxTileSizeOverride(0) , fSuppressDualSourceBlending(false) , fGeometryBufferMapThreshold(-1) , fUseDrawInsteadOfPartialRenderTargetWrite(false) , fImmediateMode(false) , fClipBatchToBounds(false) , fDrawBatchBounds(false) , fMaxBatchLookback(-1) , fMaxBatchLookahead(-1) , fUseShaderSwizzling(false) {} // EXPERIMENTAL // May be removed in the future, or may become standard depending // on the outcomes of a variety of internal tests. bool fDrawPathToCompressedTexture; // Suppress prints for the GrContext. bool fSuppressPrints; /** Overrides: These options override feature detection using backend API queries. These overrides can only reduce the feature set or limits, never increase them beyond the detected values. */ int fMaxTextureSizeOverride; /** If non-zero, overrides the maximum size of a tile for sw-backed images and bitmaps rendered by SkGpuDevice. */ int fMaxTileSizeOverride; bool fSuppressDualSourceBlending; /** the threshold in bytes above which we will use a buffer mapping API to map vertex and index buffers to CPU memory in order to update them. A value of -1 means the GrContext should deduce the optimal value for this platform. */ int fGeometryBufferMapThreshold; /** some gpus have problems with partial writes of the rendertarget */ bool fUseDrawInsteadOfPartialRenderTargetWrite; /** The GrContext operates in immediate mode. It will issue all draws to the backend API immediately. Intended to ease debugging. */ bool fImmediateMode; /** For debugging purposes turn each GrBatch's bounds into a clip rect. This is used to verify that the clip bounds are conservative. */ bool fClipBatchToBounds; /** For debugging purposes draw a wireframe device bounds rect for each GrBatch. The wire frame rect is draw before the GrBatch in order to visualize batches that draw outside of their dev bounds. */ bool fDrawBatchBounds; /** For debugging, override the default maximum look-back or look-ahead window for GrBatch combining. */ int fMaxBatchLookback; int fMaxBatchLookahead; /** Force us to do all swizzling manually in the shader and don't rely on extensions to do swizzling. */ bool fUseShaderSwizzling; }; #endif