/* * Copyright 2010 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrColor_DEFINED #define GrColor_DEFINED #include "GrTypes.h" /** * GrColor is 4 bytes for R, G, B, A, in a compile-time specific order. The * components are stored premultiplied. */ typedef uint32_t GrColor; // shift amount to assign a component to a GrColor int // These shift values are chosen for compatibility with GL attrib arrays // ES doesn't allow BGRA vertex attrib order so if they were not in this order // we'd have to swizzle in shaders. Note the assumption that the cpu is little // endian. #define GrColor_SHIFT_R 0 #define GrColor_SHIFT_G 8 #define GrColor_SHIFT_B 16 #define GrColor_SHIFT_A 24 /** * Pack 4 components (RGBA) into a GrColor int */ static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) { GrAssert((uint8_t)r == r); GrAssert((uint8_t)g == g); GrAssert((uint8_t)b == b); GrAssert((uint8_t)a == a); return (r << GrColor_SHIFT_R) | (g << GrColor_SHIFT_G) | (b << GrColor_SHIFT_B) | (a << GrColor_SHIFT_A); } // extract a component (byte) from a GrColor int #define GrColorUnpackR(color) (((color) >> GrColor_SHIFT_R) & 0xFF) #define GrColorUnpackG(color) (((color) >> GrColor_SHIFT_G) & 0xFF) #define GrColorUnpackB(color) (((color) >> GrColor_SHIFT_B) & 0xFF) #define GrColorUnpackA(color) (((color) >> GrColor_SHIFT_A) & 0xFF) /** * Since premultiplied means that alpha >= color, we construct a color with * each component==255 and alpha == 0 to be "illegal" */ #define GrColor_ILLEGAL (~(0xFF << GrColor_SHIFT_A)) #endif