/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBackendSurface_DEFINED #define GrBackendSurface_DEFINED #include "GrTypes.h" #include "gl/GrGLTypes.h" #include "vk/GrVkTypes.h" class GrBackendTexture { public: GrBackendTexture(int width, int height, const GrVkImageInfo& vkInfo); GrBackendTexture(int width, int height, GrPixelConfig config, const GrGLTextureInfo& glInfo); int width() const { return fWidth; } int height() const { return fHeight; } GrPixelConfig config() const { return fConfig; } GrBackend backend() const {return fBackend; } // If the backend API is Vulkan, this returns a pointer to the GrVkImageInfo struct. Otherwise // it returns nullptr. const GrVkImageInfo* getVkImageInfo() const; // If the backend API is GL, this returns a pointer to the GrGLTextureInfo struct. Otherwise // it returns nullptr. const GrGLTextureInfo* getGLTextureInfo() const; private: // Temporary constructor which can be used to convert from a GrBackendTextureDesc. GrBackendTexture(const GrBackendTextureDesc& desc, GrBackend backend); // Friending for access to above constructor taking a GrBackendTextureDesc friend class SkImage; friend class SkSurface; int fWidth; //