/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTransparentShader_DEFINED #define SkTransparentShader_DEFINED #include "SkShader.h" class SK_API SkTransparentShader : public SkShader { public: SkTransparentShader() {} size_t contextSize() const SK_OVERRIDE; class TransparentShaderContext : public SkShader::Context { public: TransparentShaderContext(const SkTransparentShader& shader, const ContextRec&); virtual ~TransparentShaderContext(); uint32_t getFlags() const SK_OVERRIDE; void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE; private: const SkBitmap* fDevice; typedef SkShader::Context INHERITED; }; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTransparentShader) protected: Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; // we don't need to flatten anything at all void flatten(SkWriteBuffer&) const SK_OVERRIDE {} private: typedef SkShader INHERITED; }; #endif