/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRRectsGaussianEdgeShader_DEFINED #define SkRRectsGaussianEdgeShader_DEFINED #include "SkShader.h" class SkRRect; class SK_API SkRRectsGaussianEdgeShader { public: /** Returns a shader that applies a Gaussian blur depending on distance to the edge * of the intersection of two round rects. * Currently this is only useable with round rects that have the same radii at * all the corners and for which the x & y radii are equal. * Raster will draw nothing. * * The coverage geometry that should be drawn should be no larger than the intersection * of the bounding boxes of the two round rects. Ambitious users can omit the center * area of the coverage geometry if it is known to be occluded. */ static sk_sp Make(const SkRRect& first, const SkRRect& second, SkScalar radius, SkScalar unused = 0.0f); SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() private: SkRRectsGaussianEdgeShader(); // can't be instantiated }; #endif