/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLumaColorFilter_DEFINED #define SkLumaColorFilter_DEFINED #include "SkColorFilter.h" /** * Luminance-to-alpha color filter, as defined in * http://www.w3.org/TR/SVG/masking.html#Masking * http://www.w3.org/TR/css-masking/#MaskValues * * The resulting color is black with transparency equal to the * luminance value modulated by alpha: * * C' = [ Lum * a, 0, 0, 0 ] * */ class SK_API SkLumaColorFilter : public SkColorFilter { public: static SkColorFilter* Create(); virtual void filterSpan(const SkPMColor src[], int count, SkPMColor[]) const SK_OVERRIDE; #if SK_SUPPORT_GPU virtual GrFragmentProcessor* asFragmentProcessor(GrContext*) const SK_OVERRIDE; #endif SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLumaColorFilter) protected: #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING SkLumaColorFilter(SkReadBuffer& buffer); #endif virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; private: SkLumaColorFilter(); typedef SkColorFilter INHERITED; }; #endif