/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLumaColorFilter_DEFINED #define SkLumaColorFilter_DEFINED #include "SkColorFilter.h" #include "SkRefCnt.h" class SkRasterPipeline; /** * Luminance-to-alpha color filter, as defined in * http://www.w3.org/TR/SVG/masking.html#Masking * http://www.w3.org/TR/css-masking/#MaskValues * * The resulting color is black with transparency equal to the * luminance value modulated by alpha: * * C' = [ Lum * a, 0, 0, 0 ] * */ #include "SkFlattenable.h" class SK_API SkLumaColorFilter : public SkColorFilter { public: static sk_sp Make(); #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor( GrContext*, const GrColorSpaceInfo&) const override; #endif Factory getFactory() const override { return CreateProc; } protected: void flatten(SkWriteBuffer&) const override; private: SkLumaColorFilter(); void onAppendStages(SkRasterPipeline*, SkColorSpace*, SkArenaAlloc*, bool shaderIsOpaque) const override; static sk_sp CreateProc(SkReadBuffer&); friend class SkFlattenable::PrivateInitializer; typedef SkColorFilter INHERITED; }; #endif