/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkLayerRasterizer_DEFINED #define SkLayerRasterizer_DEFINED #include "SkRasterizer.h" #include "SkDeque.h" #include "SkScalar.h" class SkPaint; class SkLayerRasterizer : public SkRasterizer { public: SkLayerRasterizer(); virtual ~SkLayerRasterizer(); void addLayer(const SkPaint& paint) { this->addLayer(paint, 0, 0); } /** Add a new layer (above any previous layers) to the rasterizer. The layer will extract those fields that affect the mask from the specified paint, but will not retain a reference to the paint object itself, so it may be reused without danger of side-effects. */ void addLayer(const SkPaint& paint, SkScalar dx, SkScalar dy); // overrides from SkFlattenable virtual Factory getFactory(); virtual void flatten(SkFlattenableWriteBuffer&); protected: SkLayerRasterizer(SkFlattenableReadBuffer&); // override from SkRasterizer virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix, const SkIRect* clipBounds, SkMask* mask, SkMask::CreateMode mode); private: SkDeque fLayers; static SkFlattenable* CreateProc(SkFlattenableReadBuffer&); typedef SkRasterizer INHERITED; }; #endif