/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLayerRasterizer_DEFINED #define SkLayerRasterizer_DEFINED #include "SkRasterizer.h" #include "SkDeque.h" #include "SkScalar.h" class SkPaint; class SK_API SkLayerRasterizer : public SkRasterizer { public: SkLayerRasterizer(); virtual ~SkLayerRasterizer(); void addLayer(const SkPaint& paint) { this->addLayer(paint, 0, 0); } /** Add a new layer (above any previous layers) to the rasterizer. The layer will extract those fields that affect the mask from the specified paint, but will not retain a reference to the paint object itself, so it may be reused without danger of side-effects. */ void addLayer(const SkPaint& paint, SkScalar dx, SkScalar dy); SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLayerRasterizer) protected: SkLayerRasterizer(SkFlattenableReadBuffer&); virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; // override from SkRasterizer virtual bool onRasterize(const SkPath& path, const SkMatrix& matrix, const SkIRect* clipBounds, SkMask* mask, SkMask::CreateMode mode) const; private: SkDeque fLayers; typedef SkRasterizer INHERITED; }; #endif