/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGammaColorFilter_DEFINED #define SkGammaColorFilter_DEFINED #include "SkColorFilter.h" #include "SkRefCnt.h" // This colorfilter can be used to perform pixel-by-pixel conversion between linear and // power-law color spaces. A gamma of 2.2 is interpreted to mean convert from sRGB to linear // while a gamma of 1/2.2 is interpreted to mean convert from linear to sRGB. Any other // values are just directly applied (i.e., out = in^gamma) // // More complicated color space mapping (i.e., ICC profiles) should be handled via the // SkColorSpace object. class SK_API SkGammaColorFilter : public SkColorFilter { public: static sk_sp Make(SkScalar gamma); #ifdef SK_SUPPORT_LEGACY_COLORFILTER_PTR static SkColorFilter* Create(SkScalar gamma) { return Make(gamma).release(); } #endif void filterSpan(const SkPMColor src[], int count, SkPMColor[]) const override; #if SK_SUPPORT_GPU sk_sp asFragmentProcessor(GrContext*) const override; #endif SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLumaColorFilter) protected: void flatten(SkWriteBuffer&) const override; private: SkGammaColorFilter(SkScalar gamma); SkScalar fGamma; typedef SkColorFilter INHERITED; }; #endif