/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkEmbossMaskFilter_DEFINED #define SkEmbossMaskFilter_DEFINED #include "SkMaskFilter.h" /** \class SkEmbossMaskFilter This mask filter creates a 3D emboss look, by specifying a light and blur amount. */ class SkEmbossMaskFilter : public SkMaskFilter { public: struct Light { SkScalar fDirection[3]; // x,y,z uint16_t fPad; uint8_t fAmbient; uint8_t fSpecular; // exponent, 4.4 right now }; SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); // overrides from SkMaskFilter // This method is not exported to java. virtual SkMask::Format getFormat(); // This method is not exported to java. virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, SkIPoint* margin); // overrides from SkFlattenable // This method is not exported to java. virtual Factory getFactory(); // This method is not exported to java. virtual void flatten(SkFlattenableWriteBuffer&); SK_DECLARE_FLATTENABLE_REGISTRAR() protected: SkEmbossMaskFilter(SkFlattenableReadBuffer&); private: Light fLight; SkScalar fBlurRadius; static SkFlattenable* CreateProc(SkFlattenableReadBuffer&); typedef SkMaskFilter INHERITED; }; #endif