/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkEmbossMaskFilter_DEFINED #define SkEmbossMaskFilter_DEFINED #include "SkMaskFilter.h" /** \class SkEmbossMaskFilter This mask filter creates a 3D emboss look, by specifying a light and blur amount. */ class SK_API SkEmbossMaskFilter : public SkMaskFilter { public: struct Light { SkScalar fDirection[3]; // x,y,z uint16_t fPad; uint8_t fAmbient; uint8_t fSpecular; // exponent, 4.4 right now }; static SkEmbossMaskFilter* Create(SkScalar blurSigma, const Light& light) { return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); } // overrides from SkMaskFilter // This method is not exported to java. virtual SkMask::Format getFormat() const SK_OVERRIDE; // This method is not exported to java. virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, SkIPoint* margin) const SK_OVERRIDE; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmbossMaskFilter) protected: SkEmbossMaskFilter(SkReadBuffer&); virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; #ifdef SK_SUPPORT_LEGACY_PUBLICEFFECTCONSTRUCTORS public: #endif SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); private: Light fLight; SkScalar fBlurSigma; typedef SkMaskFilter INHERITED; }; #endif