/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkEmbossMaskFilter_DEFINED #define SkEmbossMaskFilter_DEFINED #include "SkMaskFilter.h" /** \class SkEmbossMaskFilter This mask filter creates a 3D emboss look, by specifying a light and blur amount. */ class SkEmbossMaskFilter : public SkMaskFilter { public: struct Light { SkScalar fDirection[3]; // x,y,z uint16_t fPad; uint8_t fAmbient; uint8_t fSpecular; // exponent, 4.4 right now }; SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); // overrides from SkMaskFilter // This method is not exported to java. virtual SkMask::Format getFormat(); // This method is not exported to java. virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin); // overrides from SkFlattenable // This method is not exported to java. virtual Factory getFactory(); // This method is not exported to java. virtual void flatten(SkFlattenableWriteBuffer&); protected: SkEmbossMaskFilter(SkFlattenableReadBuffer&); private: Light fLight; SkScalar fBlurRadius; static SkFlattenable* CreateProc(SkFlattenableReadBuffer&); typedef SkMaskFilter INHERITED; }; #endif