/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkEmbossMaskFilter_DEFINED #define SkEmbossMaskFilter_DEFINED #include "SkMaskFilter.h" /** \class SkEmbossMaskFilter This mask filter creates a 3D emboss look, by specifying a light and blur amount. */ class SK_API SkEmbossMaskFilter : public SkMaskFilter { public: struct Light { SkScalar fDirection[3]; // x,y,z uint16_t fPad; uint8_t fAmbient; uint8_t fSpecular; // exponent, 4.4 right now }; SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); SK_ATTR_DEPRECATED("use sigma version") SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); // overrides from SkMaskFilter // This method is not exported to java. virtual SkMask::Format getFormat() const SK_OVERRIDE; // This method is not exported to java. virtual bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, SkIPoint* margin) const SK_OVERRIDE; SkDEVCODE(virtual void toString(SkString* str) const SK_OVERRIDE;) SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmbossMaskFilter) protected: SkEmbossMaskFilter(SkFlattenableReadBuffer&); virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; private: Light fLight; SkScalar fBlurSigma; typedef SkMaskFilter INHERITED; }; #endif