/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkDiscretePathEffect_DEFINED #define SkDiscretePathEffect_DEFINED #include "SkPathEffect.h" /** \class SkDiscretePathEffect This path effect chops a path into discrete segments, and randomly displaces them. */ class SK_API SkDiscretePathEffect : public SkPathEffect { public: /** Break the path into segments of segLength length, and randomly move the endpoints away from the original path by a maximum of deviation. Note: works on filled or framed paths */ static SkDiscretePathEffect* Create(SkScalar segLength, SkScalar deviation) { return SkNEW_ARGS(SkDiscretePathEffect, (segLength, deviation)); } virtual bool filterPath(SkPath* dst, const SkPath& src, SkStrokeRec*, const SkRect*) const SK_OVERRIDE; SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkDiscretePathEffect) protected: SkDiscretePathEffect(SkReadBuffer&); virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; #ifdef SK_SUPPORT_LEGACY_PUBLICEFFECTCONSTRUCTORS public: #endif SkDiscretePathEffect(SkScalar segLength, SkScalar deviation); private: SkScalar fSegLength, fPerterb; typedef SkPathEffect INHERITED; }; #endif