/* * Copyright 2007 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorMatrixFilter_DEFINED #define SkColorMatrixFilter_DEFINED #include "SkColorFilter.h" #include "SkColorMatrix.h" class SK_API SkColorMatrixFilter : public SkColorFilter { public: static SkColorFilter* Create(const SkColorMatrix& cm) { return new SkColorMatrixFilter(cm); } static SkColorFilter* Create(const SkScalar array[20]) { return new SkColorMatrixFilter(array); } /** * Create a colorfilter that multiplies the RGB channels by one color, and * then adds a second color, pinning the result for each component to * [0..255]. The alpha components of the mul and add arguments * are ignored. */ static SkColorFilter* CreateLightingFilter(SkColor mul, SkColor add); void filterSpan(const SkPMColor src[], int count, SkPMColor[]) const override; void filterSpan4f(const SkPM4f src[], int count, SkPM4f[]) const override; uint32_t getFlags() const override; bool asColorMatrix(SkScalar matrix[20]) const override; SkColorFilter* newComposed(const SkColorFilter*) const override; #if SK_SUPPORT_GPU const GrFragmentProcessor* asFragmentProcessor(GrContext*) const override; #endif SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorMatrixFilter) protected: explicit SkColorMatrixFilter(const SkColorMatrix&); explicit SkColorMatrixFilter(const SkScalar array[20]); void flatten(SkWriteBuffer&) const override; private: SkColorMatrix fMatrix; float fTranspose[SkColorMatrix::kCount]; // for Sk4s uint32_t fFlags; void initState(const SkScalar array[20]); typedef SkColorFilter INHERITED; }; #endif