/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBlurMaskFilter_DEFINED #define SkBlurMaskFilter_DEFINED // we include this since our callers will need to at least be able to ref/unref #include "SkMaskFilter.h" #include "SkScalar.h" #include "SkBlurTypes.h" class SK_API SkBlurMaskFilter { public: /** * If radius > 0, return the corresponding sigma, else return 0. Use this to convert from the * (legacy) idea of specify the blur "radius" to the standard notion of specifying its sigma. */ static SkScalar ConvertRadiusToSigma(SkScalar radius); enum BlurFlags { kNone_BlurFlag = 0x00, /** The blur layer's radius is not affected by transforms */ kIgnoreTransform_BlurFlag = 0x01, /** Use a smother, higher qulity blur algorithm */ kHighQuality_BlurFlag = 0x02, /** mask for all blur flags */ kAll_BlurFlag = 0x03 }; /** Create a blur maskfilter. * @param style The SkBlurStyle to use * @param sigma Standard deviation of the Gaussian blur to apply. Must be > 0. * @param occluder The rect for which no pixels need be drawn (b.c. it will be overdrawn * with some opaque object. This is just a hint which backends are free to * ignore. * @param flags Flags to use - defaults to none * @return The new blur maskfilter */ static sk_sp Make(SkBlurStyle style, SkScalar sigma, const SkRect& occluder, uint32_t flags = kNone_BlurFlag); static sk_sp Make(SkBlurStyle style, SkScalar sigma, uint32_t flags = kNone_BlurFlag) { return Make(style, sigma, SkRect::MakeEmpty(), flags); } #ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER /** Create an emboss maskfilter @param blurSigma standard deviation of the Gaussian blur to apply before applying lighting (e.g. 3) @param direction array of 3 scalars [x, y, z] specifying the direction of the light source @param ambient 0...1 amount of ambient light @param specular coefficient for specular highlights (e.g. 8) @return the emboss maskfilter */ static sk_sp MakeEmboss(SkScalar blurSigma, const SkScalar direction[3], SkScalar ambient, SkScalar specular); #endif static const int kMaxDivisions = 6; // This method computes all the parameters for drawing a partially occluded nine-patched // blurred rrect mask: // rrectToDraw - the integerized rrect to draw in the mask // widthHeight - how large to make the mask (rrectToDraw will be centered in this coord sys) // rectXs, rectYs - the x & y coordinates of the covering geometry lattice // texXs, texYs - the texture coordinate at each point in rectXs & rectYs // numXs, numYs - number of coordinates in the x & y directions // skipMask - bit mask that contains a 1-bit whenever one of the cells is occluded // It returns true if 'devRRect' is nine-patchable static bool ComputeBlurredRRectParams(const SkRRect& srcRRect, const SkRRect& devRRect, const SkRect& occluder, SkScalar sigma, SkScalar xformedSigma, SkRRect* rrectToDraw, SkISize* widthHeight, SkScalar rectXs[kMaxDivisions], SkScalar rectYs[kMaxDivisions], SkScalar texXs[kMaxDivisions], SkScalar texYs[kMaxDivisions], int* numXs, int* numYs, uint32_t* skipMask); SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() private: SkBlurMaskFilter(); // can't be instantiated }; #endif