/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBlurMaskFilter_DEFINED #define SkBlurMaskFilter_DEFINED // we include this since our callers will need to at least be able to ref/unref #include "SkMaskFilter.h" #include "SkRect.h" #include "SkScalar.h" #include "SkBlurTypes.h" class SkRRect; class SK_API SkBlurMaskFilter { public: #ifdef SK_SUPPORT_LEGACY_BLURMASKFILTER enum BlurFlags { kNone_BlurFlag = 0x00, /** The blur layer's radius is not affected by transforms */ kIgnoreTransform_BlurFlag = 0x01, /** Use a smother, higher qulity blur algorithm */ kHighQuality_BlurFlag = 0x02, /** mask for all blur flags */ kAll_BlurFlag = 0x03 }; /** Create a blur maskfilter. * @param style The SkBlurStyle to use * @param sigma Standard deviation of the Gaussian blur to apply. Must be > 0. * @param occluder The rect for which no pixels need be drawn (b.c. it will be overdrawn * with some opaque object. This is just a hint which backends are free to * ignore. * @param flags Flags to use - defaults to none * @return The new blur maskfilter */ static sk_sp Make(SkBlurStyle style, SkScalar sigma, const SkRect& occluder, uint32_t flags = kNone_BlurFlag); static sk_sp Make(SkBlurStyle style, SkScalar sigma, uint32_t flags = kNone_BlurFlag) { return Make(style, sigma, SkRect::MakeEmpty(), flags); } #endif #ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER /** Create an emboss maskfilter @param blurSigma standard deviation of the Gaussian blur to apply before applying lighting (e.g. 3) @param direction array of 3 scalars [x, y, z] specifying the direction of the light source @param ambient 0...1 amount of ambient light @param specular coefficient for specular highlights (e.g. 8) @return the emboss maskfilter */ static sk_sp MakeEmboss(SkScalar blurSigma, const SkScalar direction[3], SkScalar ambient, SkScalar specular); #endif #ifdef SK_SUPPORT_LEGACY_BLURMASKFILTER private: SkBlurMaskFilter(); // can't be instantiated #endif }; #endif