/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBlurMaskFilter_DEFINED #define SkBlurMaskFilter_DEFINED // we include this since our callers will need to at least be able to ref/unref #include "SkMaskFilter.h" #include "SkRect.h" #include "SkScalar.h" #include "SkBlurTypes.h" class SkRRect; class SK_API SkBlurMaskFilter { public: #ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER /** Create an emboss maskfilter @param blurSigma standard deviation of the Gaussian blur to apply before applying lighting (e.g. 3) @param direction array of 3 scalars [x, y, z] specifying the direction of the light source @param ambient 0...1 amount of ambient light @param specular coefficient for specular highlights (e.g. 8) @return the emboss maskfilter */ static sk_sp MakeEmboss(SkScalar blurSigma, const SkScalar direction[3], SkScalar ambient, SkScalar specular); #endif }; #endif