/* * Copyright 2008 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBlurDrawLooper_DEFINED #define SkBlurDrawLooper_DEFINED #include "SkDrawLooper.h" #include "SkColor.h" class SkMaskFilter; class SkColorFilter; /** \class SkBlurDrawLooper This class draws a shadow of the object (possibly offset), and then draws the original object in its original position. should there be an option to just draw the shadow/blur layer? webkit? */ class SK_API SkBlurDrawLooper : public SkDrawLooper { public: enum BlurFlags { kNone_BlurFlag = 0x00, /** The blur layer's dx/dy/radius aren't affected by the canvas transform. */ kIgnoreTransform_BlurFlag = 0x01, kOverrideColor_BlurFlag = 0x02, kHighQuality_BlurFlag = 0x04, /** mask for all blur flags */ kAll_BlurFlag = 0x07 }; SkBlurDrawLooper(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy, uint32_t flags = kNone_BlurFlag); // SK_ATTR_DEPRECATED("use sigma version") SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy, SkColor color, uint32_t flags = kNone_BlurFlag); virtual ~SkBlurDrawLooper(); // overrides from SkDrawLooper virtual void init(SkCanvas*); virtual bool next(SkCanvas*, SkPaint* paint); SK_DEVELOPER_TO_STRING() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBlurDrawLooper) protected: SkBlurDrawLooper(SkFlattenableReadBuffer&); virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; private: SkMaskFilter* fBlur; SkColorFilter* fColorFilter; SkScalar fDx, fDy; SkColor fBlurColor; uint32_t fBlurFlags; enum State { kBeforeEdge, kAfterEdge, kDone }; State fState; void init(SkScalar sigma, SkScalar dx, SkScalar dy, SkColor color, uint32_t flags); typedef SkDrawLooper INHERITED; }; #endif