/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkShader.h" #include "SkBitmap.h" #include "SkRegion.h" #include "SkString.h" class SK_API SkBitmapAlphaThresholdShader : public SkShader { public: /** * Creates a shader that samples a bitmap and a region. If the sample is inside the region * the alpha of the bitmap color is boosted up to a threshold value. If it is * outside the region then the bitmap alpha is decreased to the threshold value. * The 0,0 point of the region corresponds to the upper left corner of the bitmap * Currently, this only has a GPU implementation, doesn't respect the paint's bitmap * filter setting, and always uses clamp mode. */ static SkShader* Create(const SkBitmap& bitmap, const SkRegion& region, U8CPU threshold); };