/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef Sk2DPathEffect_DEFINED #define Sk2DPathEffect_DEFINED #include "SkPathEffect.h" #include "SkMatrix.h" // This class is not exported to java. class Sk2DPathEffect : public SkPathEffect { public: Sk2DPathEffect(const SkMatrix& mat); // overrides // This method is not exported to java. virtual bool filterPath(SkPath* dst, const SkPath& src, SkScalar* width); // overrides from SkFlattenable // This method is not exported to java. virtual void flatten(SkFlattenableWriteBuffer&); // This method is not exported to java. virtual Factory getFactory(); protected: /** New virtual, to be overridden by subclasses. This is called once from filterPath, and provides the uv parameter bounds for the path. Subsequent calls to next() will receive u and v values within these bounds, and then a call to end() will signal the end of processing. */ virtual void begin(const SkIRect& uvBounds, SkPath* dst); virtual void next(const SkPoint& loc, int u, int v, SkPath* dst); virtual void end(SkPath* dst); /** Low-level virtual called per span of locations in the u-direction. The default implementation calls next() repeatedly with each location. */ virtual void nextSpan(int u, int v, int ucount, SkPath* dst); const SkMatrix& getMatrix() const { return fMatrix; } // protected so that subclasses can call this during unflattening Sk2DPathEffect(SkFlattenableReadBuffer&); private: SkMatrix fMatrix, fInverse; // illegal Sk2DPathEffect(const Sk2DPathEffect&); Sk2DPathEffect& operator=(const Sk2DPathEffect&); static SkFlattenable* CreateProc(SkFlattenableReadBuffer&); friend class Sk2DPathEffectBlitter; typedef SkPathEffect INHERITED; }; #endif