/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkWriteBuffer_DEFINED #define SkWriteBuffer_DEFINED #include "SkData.h" #include "SkPath.h" #include "SkPicture.h" #include "SkPixelSerializer.h" #include "SkRefCnt.h" #include "SkWriter32.h" class SkBitmap; class SkBitmapHeap; class SkFactorySet; class SkFlattenable; class SkNamedFactorySet; class SkRefCntSet; class SkWriteBuffer { public: enum Flags { kCrossProcess_Flag = 1 << 0, kValidation_Flag = 1 << 1, }; SkWriteBuffer(uint32_t flags = 0); SkWriteBuffer(void* initialStorage, size_t storageSize, uint32_t flags = 0); ~SkWriteBuffer(); bool isCrossProcess() const { return this->isValidating() || SkToBool(fFlags & kCrossProcess_Flag); } SkWriter32* getWriter32() { return &fWriter; } void reset(void* storage = NULL, size_t storageSize = 0) { fWriter.reset(storage, storageSize); } uint32_t* reserve(size_t size) { return fWriter.reserve(size); } size_t bytesWritten() const { return fWriter.bytesWritten(); } void writeByteArray(const void* data, size_t size); void writeDataAsByteArray(SkData* data) { this->writeByteArray(data->data(), data->size()); } void writeBool(bool value); void writeFixed(SkFixed value); void writeScalar(SkScalar value); void writeScalarArray(const SkScalar* value, uint32_t count); void writeInt(int32_t value); void writeIntArray(const int32_t* value, uint32_t count); void writeUInt(uint32_t value); void write32(int32_t value); void writeString(const char* value); void writeEncodedString(const void* value, size_t byteLength, SkPaint::TextEncoding encoding); void writeFunctionPtr(void* ptr) { fWriter.writePtr(ptr); } void writeFlattenable(const SkFlattenable* flattenable); void writeColor(const SkColor& color); void writeColorArray(const SkColor* color, uint32_t count); void writePoint(const SkPoint& point); void writePointArray(const SkPoint* point, uint32_t count); void writeMatrix(const SkMatrix& matrix); void writeIRect(const SkIRect& rect); void writeRect(const SkRect& rect); void writeRegion(const SkRegion& region); void writePath(const SkPath& path); size_t writeStream(SkStream* stream, size_t length); void writeBitmap(const SkBitmap& bitmap); void writeImage(const SkImage*); void writeTypeface(SkTypeface* typeface); void writePaint(const SkPaint& paint) { paint.flatten(*this); } bool writeToStream(SkWStream*); void writeToMemory(void* dst) { fWriter.flatten(dst); } SkFactorySet* setFactoryRecorder(SkFactorySet*); SkNamedFactorySet* setNamedFactoryRecorder(SkNamedFactorySet*); SkRefCntSet* getTypefaceRecorder() const { return fTFSet; } SkRefCntSet* setTypefaceRecorder(SkRefCntSet*); /** * Set an SkBitmapHeap to store bitmaps rather than flattening. * * Incompatible with an SkPixelSerializer. If an SkPixelSerializer is set, * setting an SkBitmapHeap will set the SkPixelSerializer to NULL in release * and crash in debug. */ void setBitmapHeap(SkBitmapHeap*); /** * Set an SkPixelSerializer to store an encoded representation of pixels, * e.g. SkBitmaps. * * Calls ref() on the serializer. * * TODO: Encode SkImage pixels as well. * * Incompatible with the SkBitmapHeap. If an encoder is set fBitmapHeap will * be set to NULL in release and crash in debug. */ void setPixelSerializer(SkPixelSerializer*); SkPixelSerializer* getPixelSerializer() const { return fPixelSerializer; } private: bool isValidating() const { return SkToBool(fFlags & kValidation_Flag); } const uint32_t fFlags; SkFactorySet* fFactorySet; SkNamedFactorySet* fNamedFactorySet; SkWriter32 fWriter; SkBitmapHeap* fBitmapHeap; SkRefCntSet* fTFSet; SkAutoTUnref fPixelSerializer; }; #endif // SkWriteBuffer_DEFINED