/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTileGridPicture_DEFINED #define SkTileGridPicture_DEFINED #include "SkPicture.h" #include "SkPoint.h" #include "SkSize.h" /** * Subclass of SkPicture that override the behavior of the * kOptimizeForClippedPlayback_RecordingFlag by creating an SkTileGrid * structure rather than an R-Tree. The tile grid has lower recording * and playback costs, but is less effective at eliminating extraneous * primitives for arbitrary query rectangles. It is most effective for * tiled playback when the tile structure is known at record time. */ class SK_API SkTileGridPicture : public SkPicture { public: struct TileGridInfo { /** Tile placement interval */ SkISize fTileInterval; /** Pixel coverage overlap between adjacent tiles */ SkISize fMargin; /** Offset added to device-space bounding box positions to convert * them to tile-grid space. This can be used to adjust the "phase" * of the tile grid to match probable query rectangles that will be * used to search into the tile grid. As long as the offset is smaller * or equal to the margin, there is no need to extend the domain of * the tile grid to prevent data loss. */ SkIPoint fOffset; }; /** * Constructor * @param width recording canvas width in device pixels * @param height recording canvas height in device pixels * @param info description of the tiling layout */ SkTileGridPicture(int width, int height, const TileGridInfo& info); virtual SkBBoxHierarchy* createBBoxHierarchy() const SK_OVERRIDE; private: int fXTileCount, fYTileCount; TileGridInfo fInfo; }; #endif