/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkTileGridPicture_DEFINED #define SkTileGridPicture_DEFINED #ifdef SK_SUPPORT_LEGACY_PICTURE_HEADERS #include "SkBBHFactory.h" #endif #ifdef SK_SUPPORT_LEGACY_DERIVED_PICTURE_CLASSES #include "SkPicture.h" #include "SkPoint.h" #include "SkSize.h" /** * Subclass of SkPicture that creates an SkTileGrid. The tile grid has lower recording * and playback costs then rTree, but is less effective at eliminating extraneous * primitives for arbitrary query rectangles. It is most effective for * tiled playback when the tile structure is known at record time. */ class SK_API SkTileGridPicture : public SkPicture { public: typedef SkTileGridFactory::TileGridInfo TileGridInfo; /** * Constructor * @param width recording canvas width in device pixels * @param height recording canvas height in device pixels * @param info description of the tiling layout */ SkTileGridPicture(int width, int height, const SkTileGridFactory::TileGridInfo& info); virtual SkBBoxHierarchy* createBBoxHierarchy() const SK_OVERRIDE; private: int fXTileCount, fYTileCount; SkTileGridFactory::TileGridInfo fInfo; typedef SkPicture INHERITED; }; class SkTileGridPictureFactory : public SkPictureFactory { public: SkTileGridPictureFactory(const SkTileGridFactory::TileGridInfo& info) : fInfo(info) { } virtual SkPicture* create(int width, int height) SK_OVERRIDE { return SkNEW_ARGS(SkTileGridPicture, (width, height, fInfo)); } protected: SkTileGridFactory::TileGridInfo fInfo; private: typedef SkPictureFactory INHERITED; }; #endif #endif