/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkScalarCompare_DEFINED #define SkScalarCompare_DEFINED #include "SkFloatBits.h" #include "SkRect.h" /** Skia can spend a lot of time just comparing scalars (e.g. quickReject). When scalar==fixed, this is very fast, and when scalar==hardware-float, this is also reasonable, but if scalar==software-float, then each compare can be a function call and take real time. To account for that, we have the flag SK_SCALAR_SLOW_COMPARES. If this is defined, we have a special trick where we quickly convert floats to a 2's compliment form, and then treat them as signed 32bit integers. In this form we lose a few subtlties (e.g. NaNs always comparing false) but we gain the speed of integer compares. */ #ifdef SK_SCALAR_SLOW_COMPARES typedef int32_t SkScalarCompareType; typedef SkIRect SkRectCompareType; #define SkScalarToCompareType(x) SkScalarAs2sCompliment(x) #else typedef SkScalar SkScalarCompareType; typedef SkRect SkRectCompareType; #define SkScalarToCompareType(x) (x) #endif #endif