/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkScalar_DEFINED #define SkScalar_DEFINED #include "SkFixed.h" #include "SkFloatingPoint.h" //#define SK_SUPPORT_DEPRECATED_SCALARROUND typedef float SkScalar; /** SK_Scalar1 is defined to be 1.0 represented as an SkScalar */ #define SK_Scalar1 (1.0f) /** SK_Scalar1 is defined to be 1/2 represented as an SkScalar */ #define SK_ScalarHalf (0.5f) /** SK_ScalarInfinity is defined to be infinity as an SkScalar */ #define SK_ScalarInfinity SK_FloatInfinity /** SK_ScalarNegativeInfinity is defined to be negative infinity as an SkScalar */ #define SK_ScalarNegativeInfinity SK_FloatNegativeInfinity /** SK_ScalarMax is defined to be the largest value representable as an SkScalar */ #define SK_ScalarMax (3.402823466e+38f) /** SK_ScalarMin is defined to be the smallest value representable as an SkScalar */ #define SK_ScalarMin (-SK_ScalarMax) /** SK_ScalarNaN is defined to be 'Not a Number' as an SkScalar */ #define SK_ScalarNaN SK_FloatNaN /** SkScalarIsNaN(n) returns true if argument is not a number */ static inline bool SkScalarIsNaN(float x) { return x != x; } /** Returns true if x is not NaN and not infinite */ static inline bool SkScalarIsFinite(float x) { // We rely on the following behavior of infinities and nans // 0 * finite --> 0 // 0 * infinity --> NaN // 0 * NaN --> NaN float prod = x * 0; // At this point, prod will either be NaN or 0 // Therefore we can return (prod == prod) or (0 == prod). return prod == prod; } /** SkIntToScalar(n) returns its integer argument as an SkScalar */ #define SkIntToScalar(n) ((float)(n)) /** SkFixedToScalar(n) returns its SkFixed argument as an SkScalar */ #define SkFixedToScalar(x) SkFixedToFloat(x) /** SkScalarToFixed(n) returns its SkScalar argument as an SkFixed */ #define SkScalarToFixed(x) SkFloatToFixed(x) #define SkScalarToFloat(n) (n) #ifndef SK_SCALAR_TO_FLOAT_EXCLUDED #define SkFloatToScalar(n) (n) #endif #define SkScalarToDouble(n) (double)(n) #define SkDoubleToScalar(n) (float)(n) /** SkScalarFraction(x) returns the signed fractional part of the argument */ #define SkScalarFraction(x) sk_float_mod(x, 1.0f) #define SkScalarFloorToScalar(x) sk_float_floor(x) #define SkScalarCeilToScalar(x) sk_float_ceil(x) #define SkScalarRoundToScalar(x) sk_float_floor((x) + 0.5f) #define SkScalarFloorToInt(x) sk_float_floor2int(x) #define SkScalarCeilToInt(x) sk_float_ceil2int(x) #define SkScalarRoundToInt(x) sk_float_round2int(x) #define SkScalarTruncToInt(x) static_cast(x) /** * Variant of SkScalarRoundToInt, that performs the rounding step (adding 0.5) explicitly using * double, to avoid possibly losing the low bit(s) of the answer before calling floor(). * * This routine will likely be slower than SkScalarRoundToInt(), and should only be used when the * extra precision is known to be valuable. * * In particular, this catches the following case: * SkScalar x = 0.49999997; * int ix = SkScalarRoundToInt(x); * SkASSERT(0 == ix); // <--- fails * ix = SkDScalarRoundToInt(x); * SkASSERT(0 == ix); // <--- succeeds */ static inline int SkDScalarRoundToInt(SkScalar x) { double xx = x; xx += 0.5; return (int)floor(xx); } /** Returns the absolute value of the specified SkScalar */ #define SkScalarAbs(x) sk_float_abs(x) /** Return x with the sign of y */ #define SkScalarCopySign(x, y) sk_float_copysign(x, y) /** Returns the value pinned between 0 and max inclusive */ inline SkScalar SkScalarClampMax(SkScalar x, SkScalar max) { return x < 0 ? 0 : x > max ? max : x; } /** Returns the value pinned between min and max inclusive */ inline SkScalar SkScalarPin(SkScalar x, SkScalar min, SkScalar max) { return x < min ? min : x > max ? max : x; } /** Returns the specified SkScalar squared (x*x) */ inline SkScalar SkScalarSquare(SkScalar x) { return x * x; } /** Returns the product of two SkScalars */ #define SkScalarMul(a, b) ((float)(a) * (b)) /** Returns the product of two SkScalars plus a third SkScalar */ #define SkScalarMulAdd(a, b, c) ((float)(a) * (b) + (c)) /** Returns the quotient of two SkScalars (a/b) */ #define SkScalarDiv(a, b) ((float)(a) / (b)) /** Returns the mod of two SkScalars (a mod b) */ #define SkScalarMod(x,y) sk_float_mod(x,y) /** Returns the product of the first two arguments, divided by the third argument */ #define SkScalarMulDiv(a, b, c) ((float)(a) * (b) / (c)) /** Returns the multiplicative inverse of the SkScalar (1/x) */ #define SkScalarInvert(x) (SK_Scalar1 / (x)) #define SkScalarFastInvert(x) (SK_Scalar1 / (x)) /** Returns the square root of the SkScalar */ #define SkScalarSqrt(x) sk_float_sqrt(x) /** Returns b to the e */ #define SkScalarPow(b, e) sk_float_pow(b, e) /** Returns the average of two SkScalars (a+b)/2 */ #define SkScalarAve(a, b) (((a) + (b)) * 0.5f) /** Returns one half of the specified SkScalar */ #define SkScalarHalf(a) ((a) * 0.5f) #define SK_ScalarSqrt2 1.41421356f #define SK_ScalarPI 3.14159265f #define SK_ScalarTanPIOver8 0.414213562f #define SK_ScalarRoot2Over2 0.707106781f #define SkDegreesToRadians(degrees) ((degrees) * (SK_ScalarPI / 180)) #define SkRadiansToDegrees(radians) ((radians) * (180 / SK_ScalarPI)) float SkScalarSinCos(SkScalar radians, SkScalar* cosValue); #define SkScalarSin(radians) (float)sk_float_sin(radians) #define SkScalarCos(radians) (float)sk_float_cos(radians) #define SkScalarTan(radians) (float)sk_float_tan(radians) #define SkScalarASin(val) (float)sk_float_asin(val) #define SkScalarACos(val) (float)sk_float_acos(val) #define SkScalarATan2(y, x) (float)sk_float_atan2(y,x) #define SkScalarExp(x) (float)sk_float_exp(x) #define SkScalarLog(x) (float)sk_float_log(x) inline SkScalar SkMaxScalar(SkScalar a, SkScalar b) { return a > b ? a : b; } inline SkScalar SkMinScalar(SkScalar a, SkScalar b) { return a < b ? a : b; } static inline bool SkScalarIsInt(SkScalar x) { return x == (float)(int)x; } // DEPRECATED : use ToInt or ToScalar variant #ifdef SK_SUPPORT_DEPRECATED_SCALARROUND # define SkScalarFloor(x) SkScalarFloorToInt(x) # define SkScalarCeil(x) SkScalarCeilToInt(x) # define SkScalarRound(x) SkScalarRoundToInt(x) #endif /** * Returns -1 || 0 || 1 depending on the sign of value: * -1 if x < 0 * 0 if x == 0 * 1 if x > 0 */ static inline int SkScalarSignAsInt(SkScalar x) { return x < 0 ? -1 : (x > 0); } // Scalar result version of above static inline SkScalar SkScalarSignAsScalar(SkScalar x) { return x < 0 ? -SK_Scalar1 : ((x > 0) ? SK_Scalar1 : 0); } #define SK_ScalarNearlyZero (SK_Scalar1 / (1 << 12)) static inline bool SkScalarNearlyZero(SkScalar x, SkScalar tolerance = SK_ScalarNearlyZero) { SkASSERT(tolerance >= 0); return SkScalarAbs(x) <= tolerance; } static inline bool SkScalarNearlyEqual(SkScalar x, SkScalar y, SkScalar tolerance = SK_ScalarNearlyZero) { SkASSERT(tolerance >= 0); return SkScalarAbs(x-y) <= tolerance; } /** Linearly interpolate between A and B, based on t. If t is 0, return A If t is 1, return B else interpolate. t must be [0..SK_Scalar1] */ static inline SkScalar SkScalarInterp(SkScalar A, SkScalar B, SkScalar t) { SkASSERT(t >= 0 && t <= SK_Scalar1); return A + (B - A) * t; } /** Interpolate along the function described by (keys[length], values[length]) for the passed searchKey. SearchKeys outside the range keys[0]-keys[Length] clamp to the min or max value. This function was inspired by a desire to change the multiplier for thickness in fakeBold; therefore it assumes the number of pairs (length) will be small, and a linear search is used. Repeated keys are allowed for discontinuous functions (so long as keys is monotonically increasing), and if key is the value of a repeated scalar in keys, the first one will be used. However, that may change if a binary search is used. */ SkScalar SkScalarInterpFunc(SkScalar searchKey, const SkScalar keys[], const SkScalar values[], int length); /* * Helper to compare an array of scalars. */ static inline bool SkScalarsEqual(const SkScalar a[], const SkScalar b[], int n) { SkASSERT(n >= 0); for (int i = 0; i < n; ++i) { if (a[i] != b[i]) { return false; } } return true; } #endif