/* * Copyright 2012 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkPaintOptionsAndroid_DEFINED #define SkPaintOptionsAndroid_DEFINED #include "SkTypes.h" #include "SkString.h" class SkReadBuffer; class SkWriteBuffer; /** \class SkLanguage The SkLanguage class represents a human written language, and is used by text draw operations to determine which glyph to draw when drawing characters with variants (ie Han-derived characters). */ class SkLanguage { public: SkLanguage() { } SkLanguage(const SkString& tag) : fTag(tag) { } SkLanguage(const char* tag) : fTag(tag) { } SkLanguage(const char* tag, size_t len) : fTag(tag, len) { } SkLanguage(const SkLanguage& b) : fTag(b.fTag) { } /** Gets a BCP 47 language identifier for this SkLanguage. @return a BCP 47 language identifier representing this language */ const SkString& getTag() const { return fTag; } /** Performs BCP 47 fallback to return an SkLanguage one step more general. @return an SkLanguage one step more general */ SkLanguage getParent() const; bool operator==(const SkLanguage& b) const { return fTag == b.fTag; } bool operator!=(const SkLanguage& b) const { return fTag != b.fTag; } SkLanguage& operator=(const SkLanguage& b) { fTag = b.fTag; return *this; } private: //! BCP 47 language identifier SkString fTag; }; class SkPaintOptionsAndroid { public: SkPaintOptionsAndroid() { fFontVariant = kDefault_Variant; fUseFontFallbacks = false; } SkPaintOptionsAndroid& operator=(const SkPaintOptionsAndroid& b) { fLanguage = b.fLanguage; fFontVariant = b.fFontVariant; fUseFontFallbacks = b.fUseFontFallbacks; return *this; } bool operator==(const SkPaintOptionsAndroid& b) const { return !(*this != b); } bool operator!=(const SkPaintOptionsAndroid& b) const { return fLanguage != b.fLanguage || fFontVariant != b.fFontVariant || fUseFontFallbacks != b.fUseFontFallbacks; } void flatten(SkWriteBuffer&) const; void unflatten(SkReadBuffer&); /** Return the paint's language value used for drawing text. @return the paint's language value used for drawing text. */ const SkLanguage& getLanguage() const { return fLanguage; } /** Set the paint's language value used for drawing text. @param language set the paint's language value for drawing text. */ void setLanguage(const SkLanguage& language) { fLanguage = language; } void setLanguage(const char* languageTag) { fLanguage = SkLanguage(languageTag); } enum FontVariant { kDefault_Variant = 0x01, kCompact_Variant = 0x02, kElegant_Variant = 0x04, kLast_Variant = kElegant_Variant, }; /** Return the font variant @return the font variant used by this paint object */ FontVariant getFontVariant() const { return fFontVariant; } /** Set the font variant @param fontVariant set the paint's font variant for choosing fonts */ void setFontVariant(FontVariant fontVariant) { SkASSERT((unsigned)fontVariant <= kLast_Variant); fFontVariant = fontVariant; } bool isUsingFontFallbacks() const { return fUseFontFallbacks; } void setUseFontFallbacks(bool useFontFallbacks) { fUseFontFallbacks = useFontFallbacks; } private: SkLanguage fLanguage; FontVariant fFontVariant; bool fUseFontFallbacks; }; #endif // #ifndef SkPaintOptionsAndroid_DEFINED