/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkOnce_DEFINED #define SkOnce_DEFINED // Before trying SkOnce, see if SkLazyPtr or SkLazyFnPtr will work for you. // They're smaller and faster, if slightly less versatile. // SkOnce.h defines SK_DECLARE_STATIC_ONCE and SkOnce(), which you can use // together to create a threadsafe way to call a function just once. E.g. // // static void register_my_stuff(GlobalRegistry* registry) { // registry->register(...); // } // ... // void EnsureRegistered() { // SK_DECLARE_STATIC_ONCE(once); // SkOnce(&once, register_my_stuff, GetGlobalRegistry()); // } // // No matter how many times you call EnsureRegistered(), register_my_stuff will be called just once. // OnceTest.cpp also should serve as a few other simple examples. #include "SkAtomics.h" #include "SkSpinlock.h" // This must be used in a global scope, not in function scope or as a class member. #define SK_DECLARE_STATIC_ONCE(name) namespace {} static SkOnceFlag name class SkOnceFlag; inline void SkOnce(SkOnceFlag* once, void (*f)()); template inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg); // If you've already got a lock and a flag to use, this variant lets you avoid an extra SkOnceFlag. template inline void SkOnce(bool* done, Lock* lock, void (*f)()); template inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg); // ---------------------- Implementation details below here. ----------------------------- // This class has no constructor and must be zero-initialized (the macro above does this). class SkOnceFlag { public: bool* mutableDone() { return &fDone; } void acquire() { fSpinlock.acquire(); } void release() { fSpinlock.release(); } private: bool fDone; SkPODSpinlock fSpinlock; }; // We've pulled a pretty standard double-checked locking implementation apart // into its main fast path and a slow path that's called when we suspect the // one-time code hasn't run yet. // This is the guts of the code, called when we suspect the one-time code hasn't been run yet. // This should be rarely called, so we separate it from SkOnce and don't mark it as inline. // (We don't mind if this is an actual function call, but odds are it'll be inlined anyway.) template static void sk_once_slow(bool* done, Lock* lock, void (*f)(Arg), Arg arg) { lock->acquire(); if (!sk_atomic_load(done, sk_memory_order_relaxed)) { f(arg); // Also known as a store-store/load-store barrier, this makes sure that the writes // done before here---in particular, those done by calling f(arg)---are observable // before the writes after the line, *done = true. // // In version control terms this is like saying, "check in the work up // to and including f(arg), then check in *done=true as a subsequent change". // // We'll use this in the fast path to make sure f(arg)'s effects are // observable whenever we observe *done == true. sk_release_store(done, true); } lock->release(); } // This is our fast path, called all the time. We do really want it to be inlined. template inline void SkOnce(bool* done, Lock* lock, void (*f)(Arg), Arg arg) { // When *done == true: // Also known as a load-load/load-store barrier, this acquire barrier makes // sure that anything we read from memory---in particular, memory written by // calling f(arg)---is at least as current as the value we read from done. // // In version control terms, this is a lot like saying "sync up to the // commit where we wrote done = true". // // The release barrier in sk_once_slow guaranteed that done = true // happens after f(arg), so by syncing to done = true here we're // forcing ourselves to also wait until the effects of f(arg) are readble. // // When *done == false: // We'll try to call f(arg) in sk_once_slow. // If we get the lock, great, we call f(arg), release true into done, and drop the lock. // If we race and don't get the lock first, we'll wait for the first guy to finish. // Then lock acquire() will give us at least an acquire memory barrier to get the same // effect as the acquire load in the *done == true fast case. We'll see *done is true, // then just drop the lock and return. if (!sk_atomic_load(done, sk_memory_order_acquire)) { sk_once_slow(done, lock, f, arg); } } template inline void SkOnce(SkOnceFlag* once, void (*f)(Arg), Arg arg) { return SkOnce(once->mutableDone(), once, f, arg); } // Calls its argument. // This lets us use functions that take no arguments with SkOnce methods above. // (We pass _this_ as the function and the no-arg function as its argument. Cute eh?) static void sk_once_no_arg_adaptor(void (*f)()) { f(); } inline void SkOnce(SkOnceFlag* once, void (*func)()) { return SkOnce(once, sk_once_no_arg_adaptor, func); } template inline void SkOnce(bool* done, Lock* lock, void (*func)()) { return SkOnce(done, lock, sk_once_no_arg_adaptor, func); } #endif // SkOnce_DEFINED