/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ // TODO: add unittests for all these operations #ifndef SkOSFile_DEFINED #define SkOSFile_DEFINED #include "SkString.h" #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS) #include #endif #include // ptrdiff_t struct SkFILE; enum SkFILE_Flags { kRead_SkFILE_Flag = 0x01, kWrite_SkFILE_Flag = 0x02 }; #ifdef _WIN32 const static char SkPATH_SEPARATOR = '\\'; #else const static char SkPATH_SEPARATOR = '/'; #endif SkFILE* sk_fopen(const char path[], SkFILE_Flags); void sk_fclose(SkFILE*); size_t sk_fgetsize(SkFILE*); /** Return true if the file could seek back to the beginning */ bool sk_frewind(SkFILE*); size_t sk_fread(void* buffer, size_t byteCount, SkFILE*); size_t sk_fwrite(const void* buffer, size_t byteCount, SkFILE*); char* sk_fgets(char* str, int size, SkFILE* f); void sk_fflush(SkFILE*); int sk_fseek(SkFILE*, size_t, int); size_t sk_ftell(SkFILE*); // Returns true if something (file, directory, ???) exists at this path. bool sk_exists(const char *path); // Returns true if a directory exists at this path. bool sk_isdir(const char *path); // Have we reached the end of the file? int sk_feof(SkFILE *); // Create a new directory at this path; returns true if successful. // If the directory already existed, this will return true. // Description of the error, if any, will be written to stderr. bool sk_mkdir(const char* path); class SkOSFile { public: class Iter { public: Iter(); Iter(const char path[], const char suffix[] = NULL); ~Iter(); void reset(const char path[], const char suffix[] = NULL); /** If getDir is true, only returns directories. Results are undefined if true and false calls are interleaved on a single iterator. */ bool next(SkString* name, bool getDir = false); private: #ifdef SK_BUILD_FOR_WIN HANDLE fHandle; uint16_t* fPath16; #elif defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_UNIX) || defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS) DIR* fDIR; SkString fPath, fSuffix; #endif }; }; class SkUTF16_Str { public: SkUTF16_Str(const char src[]); ~SkUTF16_Str() { sk_free(fStr); } const uint16_t* get() const { return fStr; } private: uint16_t* fStr; }; #endif