/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkMath_DEFINED #define SkMath_DEFINED #include "../private/SkTo.h" #include "SkTypes.h" // 64bit -> 32bit utilities // Handy util that can be passed two ints, and will automatically promote to // 64bits before the multiply, so the caller doesn't have to remember to cast // e.g. (int64_t)a * b; static inline int64_t sk_64_mul(int64_t a, int64_t b) { return a * b; } /////////////////////////////////////////////////////////////////////////////// /** * Return the integer square root of value, with a bias of bitBias */ int32_t SkSqrtBits(int32_t value, int bitBias); /** Return the integer square root of n, treated as a SkFixed (16.16) */ #define SkSqrt32(n) SkSqrtBits(n, 15) /** * Returns (value < 0 ? 0 : value) efficiently (i.e. no compares or branches) */ static inline int SkClampPos(int value) { return value & ~(value >> 31); } /** Given an integer and a positive (max) integer, return the value * pinned against 0 and max, inclusive. * @param value The value we want returned pinned between [0...max] * @param max The positive max value * @return 0 if value < 0, max if value > max, else value */ static inline int SkClampMax(int value, int max) { // ensure that max is positive SkASSERT(max >= 0); if (value < 0) { value = 0; } if (value > max) { value = max; } return value; } /** * Returns true if value is a power of 2. Does not explicitly check for * value <= 0. */ template constexpr inline bool SkIsPow2(T value) { return (value & (value - 1)) == 0; } /////////////////////////////////////////////////////////////////////////////// /** * Return a*b/((1 << shift) - 1), rounding any fractional bits. * Only valid if a and b are unsigned and <= 32767 and shift is > 0 and <= 8 */ static inline unsigned SkMul16ShiftRound(U16CPU a, U16CPU b, int shift) { SkASSERT(a <= 32767); SkASSERT(b <= 32767); SkASSERT(shift > 0 && shift <= 8); unsigned prod = a*b + (1 << (shift - 1)); return (prod + (prod >> shift)) >> shift; } /** * Return a*b/255, rounding any fractional bits. * Only valid if a and b are unsigned and <= 32767. */ static inline U8CPU SkMulDiv255Round(U16CPU a, U16CPU b) { SkASSERT(a <= 32767); SkASSERT(b <= 32767); unsigned prod = a*b + 128; return (prod + (prod >> 8)) >> 8; } /** * Stores numer/denom and numer%denom into div and mod respectively. */ template inline void SkTDivMod(In numer, In denom, Out* div, Out* mod) { #ifdef SK_CPU_ARM32 // If we wrote this as in the else branch, GCC won't fuse the two into one // divmod call, but rather a div call followed by a divmod. Silly! This // version is just as fast as calling __aeabi_[u]idivmod manually, but with // prettier code. // // This benches as around 2x faster than the code in the else branch. const In d = numer/denom; *div = static_cast(d); *mod = static_cast(numer-d*denom); #else // On x86 this will just be a single idiv. *div = static_cast(numer/denom); *mod = static_cast(numer%denom); #endif } #endif