/* * Copyright 2013 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImageFilterUtils_DEFINED #define SkImageFilterUtils_DEFINED #if SK_SUPPORT_GPU #include "SkImageFilter.h" class SkBitmap; class GrTexture; class SkImageFilter; class SK_API SkImageFilterUtils { public: /** * Wrap the given texture in a texture-backed SkBitmap. */ static bool WrapTexture(GrTexture* texture, int width, int height, SkBitmap* result); /** * Recursively evaluate the given filter on the GPU. If filter is NULL, * this function returns src. If the filter has no GPU implementation, it * will be processed in software and uploaded to the GPU. */ static bool GetInputResultGPU(SkImageFilter* filter, SkImageFilter::Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm, SkBitmap* result, SkIPoint* offset); }; #endif #endif