/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImage_DEFINED #define SkImage_DEFINED #include "SkFilterQuality.h" #include "SkImageInfo.h" #include "SkImageEncoder.h" #include "SkRefCnt.h" #include "SkScalar.h" #include "SkShader.h" class SkData; class SkCanvas; class SkColorTable; class SkImageGenerator; class SkPaint; class SkPicture; class SkPixelSerializer; class SkString; class SkSurface; class GrContext; class GrTexture; /** * SkImage is an abstraction for drawing a rectagle of pixels, though the * particular type of image could be actually storing its data on the GPU, or * as drawing commands (picture or PDF or otherwise), ready to be played back * into another canvas. * * The content of SkImage is always immutable, though the actual storage may * change, if for example that image can be re-created via encoded data or * other means. * * SkImage always has a non-zero dimensions. If there is a request to create a new image, either * directly or via SkSurface, and either of the requested dimensions are zero, then NULL will be * returned. */ class SK_API SkImage : public SkRefCnt { public: typedef SkImageInfo Info; typedef void* ReleaseContext; static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes, SkColorTable* ctable = NULL); static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes); typedef void (*RasterReleaseProc)(const void* pixels, ReleaseContext); /** * Return a new Image referencing the specified pixels. These must remain valid and unchanged * until the specified release-proc is called, indicating that Skia no longer has a reference * to the pixels. * * Returns NULL if the requested Info is unsupported. */ static SkImage* NewFromRaster(const Info&, const void* pixels, size_t rowBytes, RasterReleaseProc, ReleaseContext); /** * Construct a new image from the specified bitmap. If the bitmap is marked immutable, and * its pixel memory is shareable, it may be shared instead of copied. */ static SkImage* NewFromBitmap(const SkBitmap&); /** * Construct a new SkImage based on the given ImageGenerator. * This function will always take ownership of the passed * ImageGenerator. Returns NULL on error. * * If a subset is specified, it must be contained within the generator's bounds. */ static SkImage* NewFromGenerator(SkImageGenerator*, const SkIRect* subset = NULL); /** * Construct a new SkImage based on the specified encoded data. Returns NULL on failure, * which can mean that the format of the encoded data was not recognized/supported. * * If a subset is specified, it must be contained within the encoded data's bounds. * * Regardless of success or failure, the caller is responsible for managing their ownership * of the data. */ static SkImage* NewFromEncoded(SkData* encoded, const SkIRect* subset = NULL); /** * Create a new image from the specified descriptor. Note - the caller is responsible for * managing the lifetime of the underlying platform texture. * * Will return NULL if the specified descriptor is unsupported. */ static SkImage* NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc) { return NewFromTexture(ctx, desc, kPremul_SkAlphaType, NULL, NULL); } static SkImage* NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& de, SkAlphaType at) { return NewFromTexture(ctx, de, at, NULL, NULL); } typedef void (*TextureReleaseProc)(ReleaseContext); /** * Create a new image from the specified descriptor. The underlying platform texture must stay * valid and unaltered until the specified release-proc is invoked, indicating that Skia * no longer is holding a reference to it. * * Will return NULL if the specified descriptor is unsupported. */ static SkImage* NewFromTexture(GrContext*, const GrBackendTextureDesc&, SkAlphaType, TextureReleaseProc, ReleaseContext); /** * Create a new image from the specified descriptor. Note - Skia will delete or recycle the * texture when the image is released. * * Will return NULL if the specified descriptor is unsupported. */ static SkImage* NewFromAdoptedTexture(GrContext*, const GrBackendTextureDesc&, SkAlphaType = kPremul_SkAlphaType); /** * Create a new image by copying the pixels from the specified descriptor. No reference is * kept to the original platform texture. * * Will return NULL if the specified descriptor is unsupported. */ static SkImage* NewFromTextureCopy(GrContext*, const GrBackendTextureDesc&, SkAlphaType = kPremul_SkAlphaType); /** * Create a new image by copying the pixels from the specified y, u, v textures. The data * from the textures is immediately ingested into the image and the textures can be modified or * deleted after the function returns. The image will have the dimensions of the y texture. */ static SkImage* NewFromYUVTexturesCopy(GrContext*, SkYUVColorSpace, const GrBackendObject yuvTextureHandles[3], const SkISize yuvSizes[3], GrSurfaceOrigin); static SkImage* NewFromPicture(const SkPicture*, const SkISize& dimensions, const SkMatrix*, const SkPaint*); /////////////////////////////////////////////////////////////////////////////////////////////// int width() const { return fWidth; } int height() const { return fHeight; } SkISize dimensions() const { return SkISize::Make(fWidth, fHeight); } SkIRect bounds() const { return SkIRect::MakeWH(fWidth, fHeight); } uint32_t uniqueID() const { return fUniqueID; } virtual bool isOpaque() const { return false; } virtual SkShader* newShader(SkShader::TileMode, SkShader::TileMode, const SkMatrix* localMatrix = NULL) const; /** * If the image has direct access to its pixels (i.e. they are in local * RAM) return the (const) address of those pixels, and if not null, return * the ImageInfo and rowBytes. The returned address is only valid while * the image object is in scope. * * On failure, returns NULL and the info and rowBytes parameters are * ignored. */ const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const; /** * If the image has direct access to its pixels (i.e. they are in local * RAM) return the (const) address of those pixels, and if not null, return * true, and if pixmap is not NULL, set it to point into the image. * * On failure, return false and ignore the pixmap parameter. */ bool peekPixels(SkPixmap* pixmap) const; /** * Some images have to perform preliminary work in preparation for drawing. This can be * decoding, uploading to a GPU, or other tasks. These happen automatically when an image * is drawn, and often they are cached so that the cost is only paid the first time. * * Preroll() can be called before drawing to try to perform this prepatory work ahead of time. * For images that have no such work, this returns instantly. Others may do some thing to * prepare their cache and then return. * * If the image will drawn to a GPU-backed canvas or surface, pass the associated GrContext. * If the image will be drawn to any other type of canvas or surface, pass null. */ void preroll(GrContext* = nullptr) const; // DEPRECATED GrTexture* getTexture() const; /** * Returns true if the image is texture backed. */ bool isTextureBacked() const; /** * Retrieves the backend API handle of the texture. If flushPendingGrContextIO then the * GrContext will issue to the backend API any deferred IO operations on the texture before * returning. */ GrBackendObject getTextureHandle(bool flushPendingGrContextIO) const; /** * Hints to image calls where the system might cache computed intermediates (e.g. the results * of decoding or a read-back from the GPU. Passing kAllow signals that the system's default * behavior is fine. Passing kDisallow signals that caching should be avoided. */ enum CachingHint { kAllow_CachingHint, kDisallow_CachingHint, }; /** * Copy the pixels from the image into the specified buffer (pixels + rowBytes), * converting them into the requested format (dstInfo). The image pixels are read * starting at the specified (srcX,srcY) location. * * The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle * * srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height()); * * srcR is intersected with the bounds of the image. If this intersection is not empty, * then we have two sets of pixels (of equal size). Replace the dst pixels with the * corresponding src pixels, performing any colortype/alphatype transformations needed * (in the case where the src and dst have different colortypes or alphatypes). * * This call can fail, returning false, for several reasons: * - If srcR does not intersect the image bounds. * - If the requested colortype/alphatype cannot be converted from the image's types. */ bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes, int srcX, int srcY, CachingHint = kAllow_CachingHint) const; bool readPixels(const SkPixmap& dst, int srcX, int srcY, CachingHint = kAllow_CachingHint) const; /** * Copy the pixels from this image into the dst pixmap, converting as needed into dst's * colortype/alphatype. If the conversion cannot be performed, false is returned. * * If dst's dimensions differ from the src dimension, the image will be scaled, applying the * specified filter-quality. */ bool scalePixels(const SkPixmap& dst, SkFilterQuality, CachingHint = kAllow_CachingHint) const; /** * Encode the image's pixels and return the result as a new SkData, which * the caller must manage (i.e. call unref() when they are done). * * If the image type cannot be encoded, or the requested encoder type is * not supported, this will return NULL. * * Note: this will attempt to encode the image's pixels in the specified format, * even if the image returns a data from refEncoded(). That data will be ignored. */ SkData* encode(SkImageEncoder::Type, int quality) const; /** * Encode the image and return the result as a caller-managed SkData. This will * attempt to reuse existing encoded data (as returned by refEncoded). * * We defer to the SkPixelSerializer both for vetting existing encoded data * (useEncodedData) and for encoding the image (encode) when no such data is * present or is rejected by the serializer. * * If not specified, we use a default serializer which 1) always accepts existing data * (in any format) and 2) encodes to PNG. * * If no compatible encoded data exists and encoding fails, this method will also * fail (return NULL). */ SkData* encode(SkPixelSerializer* = nullptr) const; /** * If the image already has its contents in encoded form (e.g. PNG or JPEG), return a ref * to that data (which the caller must call unref() on). The caller is responsible for calling * unref on the data when they are done. * * If the image does not already has its contents in encoded form, return NULL. * * Note: to force the image to return its contents as encoded data, try calling encode(...). */ SkData* refEncoded() const; const char* toString(SkString*) const; /** * Return a new image that is a subset of this image. The underlying implementation may * share the pixels, or it may make a copy. * * If subset does not intersect the bounds of this image, or the copy/share cannot be made, * NULL will be returned. */ SkImage* newSubset(const SkIRect& subset) const; // Helper functions to convert to SkBitmap enum LegacyBitmapMode { kRO_LegacyBitmapMode, kRW_LegacyBitmapMode, }; /** * Attempt to create a bitmap with the same pixels as the image. The result will always be * a raster-backed bitmap (texture-backed bitmaps are DEPRECATED, and not supported here). * * If the mode is kRO (read-only), the resulting bitmap will be marked as immutable. * * On succcess, returns true. On failure, returns false and the bitmap parameter will be reset * to empty. */ bool asLegacyBitmap(SkBitmap*, LegacyBitmapMode) const; /** * Returns true if the image is backed by an image-generator or other src that creates * (and caches) its pixels / texture on-demand. */ bool isLazyGenerated() const; protected: SkImage(int width, int height, uint32_t uniqueID); private: const int fWidth; const int fHeight; const uint32_t fUniqueID; typedef SkRefCnt INHERITED; }; #endif