/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImage_DEFINED #define SkImage_DEFINED #include "SkImageInfo.h" #include "SkImageEncoder.h" #include "SkRefCnt.h" #include "SkScalar.h" class SkData; class SkCanvas; class SkPaint; class SkShader; class GrContext; class GrTexture; // need for TileMode #include "SkShader.h" /** * SkImage is an abstraction for drawing a rectagle of pixels, though the * particular type of image could be actually storing its data on the GPU, or * as drawing commands (picture or PDF or otherwise), ready to be played back * into another canvas. * * The content of SkImage is always immutable, though the actual storage may * change, if for example that image can be re-created via encoded data or * other means. */ class SK_API SkImage : public SkRefCnt { public: SK_DECLARE_INST_COUNT(SkImage) typedef SkImageInfo Info; static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes); static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes); static SkImage* NewEncodedData(SkData*); /** * GrTexture is a more logical parameter for this factory, but its * interactions with scratch cache still has issues, so for now we take * SkBitmap instead. This will be changed in the future. skbug.com/1449 */ static SkImage* NewTexture(const SkBitmap&); int width() const { return fWidth; } int height() const { return fHeight; } uint32_t uniqueID() const { return fUniqueID; } /** * Return the GrTexture that stores the image pixels. Calling getTexture * does not affect the reference count of the GrTexture object. * Will return NULL if the image does not use a texture. */ GrTexture* getTexture(); SkShader* newShaderClamp() const; SkShader* newShader(SkShader::TileMode, SkShader::TileMode) const; void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*); /** * Draw the image, cropped to the src rect, to the dst rect of a canvas. * If src is larger than the bounds of the image, the rest of the image is * filled with transparent black pixels. * * See SkCanvas::drawBitmapRectToRect for similar behavior. */ void draw(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*); /** * If the image has direct access to its pixels (i.e. they are in local * RAM) return the (const) address of those pixels, and if not null, return * the ImageInfo and rowBytes. The returned address is only valid while * the image object is in scope. * * On failure, returns NULL and the info and rowBytes parameters are * ignored. */ const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const; /** * Encode the image's pixels and return the result as a new SkData, which * the caller must manage (i.e. call unref() when they are done). * * If the image type cannot be encoded, or the requested encoder type is * not supported, this will return NULL. */ SkData* encode(SkImageEncoder::Type t = SkImageEncoder::kPNG_Type, int quality = 80) const; protected: SkImage(int width, int height) : fWidth(width), fHeight(height), fUniqueID(NextUniqueID()) { SkASSERT(width >= 0); SkASSERT(height >= 0); } private: const int fWidth; const int fHeight; const uint32_t fUniqueID; static uint32_t NextUniqueID(); typedef SkRefCnt INHERITED; /** * Return a copy of the image's pixels, limiting them to the subset * rectangle's intersection wit the image bounds. If subset is NULL, then * the entire image will be considered. * * If the bitmap's pixels have already been allocated, then readPixels() * will succeed only if it can support converting the image's pixels into * the bitmap's ColorType/AlphaType. Any pixels in the bitmap that do not * intersect with the image's bounds and the subset (if not null) will be * left untouched. * * If the bitmap is initially empty/unallocated, then it will be allocated * using the default allocator, and the ColorType/AlphaType will be chosen * to most closely fit the image's configuration. * * On failure, false will be returned, and bitmap will unmodified. */ // On ice for now: // - should it respect the particular colortype/alphatype of the src // - should it have separate entrypoints for preallocated and not bitmaps? // - isn't it enough to allow the caller to draw() the image into a canvas? bool readPixels(SkBitmap* bitmap, const SkIRect* subset = NULL) const; }; #endif