/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImage_DEFINED #define SkImage_DEFINED #include "SkRefCnt.h" #include "SkScalar.h" class SkData; class SkCanvas; class SkPaint; class SkShader; class GrContext; struct GrPlatformTextureDesc; // need for TileMode #include "SkShader.h" ////// EXPERIMENTAL class SkColorSpace; /** * SkImage is an abstraction for drawing a rectagle of pixels, though the * particular type of image could be actually storing its data on the GPU, or * as drawing commands (picture or PDF or otherwise), ready to be played back * into another canvas. * * The content of SkImage is always immutable, though the actual storage may * change, if for example that image can be re-created via encoded data or * other means. */ class SkImage : public SkRefCnt { public: enum ColorType { kAlpha_8_ColorType, kRGB_565_ColorType, kRGBA_8888_ColorType, kBGRA_8888_ColorType, kPMColor_ColorType, kLastEnum_ColorType = kPMColor_ColorType }; enum AlphaType { kIgnore_AlphaType, kOpaque_AlphaType, kPremul_AlphaType, kUnpremul_AlphaType, kLastEnum_AlphaType = kUnpremul_AlphaType }; struct Info { int fWidth; int fHeight; ColorType fColorType; AlphaType fAlphaType; }; static SkImage* NewRasterCopy(const Info&, SkColorSpace*, const void* pixels, size_t rowBytes); static SkImage* NewRasterData(const Info&, SkColorSpace*, SkData* pixels, size_t rowBytes); static SkImage* NewEncodedData(SkData*); static SkImage* NewTexture(GrContext*, const GrPlatformTextureDesc&); int width() const { return fWidth; } int height() const { return fHeight; } uint32_t uniqueID() const { return fUniqueID; } SkShader* newShaderClamp() const; SkShader* newShader(SkShader::TileMode, SkShader::TileMode) const; void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*); protected: SkImage(int width, int height) : fWidth(width), fHeight(height), fUniqueID(NextUniqueID()) { SkASSERT(width >= 0); SkASSERT(height >= 0); } private: const int fWidth; const int fHeight; const uint32_t fUniqueID; static uint32_t NextUniqueID(); }; #endif