/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkImage_DEFINED #define SkImage_DEFINED #include "SkFilterQuality.h" #include "SkImageInfo.h" #include "SkImageEncoder.h" #include "SkRefCnt.h" #include "SkScalar.h" #include "SkShader.h" class SkData; class SkCanvas; class SkImageGenerator; class SkPaint; class SkString; class SkSurface; class SkSurfaceProps; class GrContext; class GrTexture; /** * SkImage is an abstraction for drawing a rectagle of pixels, though the * particular type of image could be actually storing its data on the GPU, or * as drawing commands (picture or PDF or otherwise), ready to be played back * into another canvas. * * The content of SkImage is always immutable, though the actual storage may * change, if for example that image can be re-created via encoded data or * other means. * * SkImage always has a non-zero dimensions. If there is a request to create a new image, either * directly or via SkSurface, and either of the requested dimensions are zero, then NULL will be * returned. */ class SK_API SkImage : public SkRefCnt { public: SK_DECLARE_INST_COUNT(SkImage) typedef SkImageInfo Info; static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes); static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes); /** * Construct a new SkImage based on the given ImageGenerator. * This function will always take ownership of the passed * ImageGenerator. Returns NULL on error. */ static SkImage* NewFromGenerator(SkImageGenerator*); /** * Construct a new SkImage based on the specified encoded data. Returns NULL on failure, * which can mean that the format of the encoded data was not recognized/supported. * * Regardless of success or failure, the caller is responsible for managing their ownership * of the data. */ static SkImage* NewFromData(SkData* data); int width() const { return fWidth; } int height() const { return fHeight; } uint32_t uniqueID() const { return fUniqueID; } virtual bool isOpaque() const { return false; } /** * Return the GrTexture that stores the image pixels. Calling getTexture * does not affect the reference count of the GrTexture object. * Will return NULL if the image does not use a texture. */ GrTexture* getTexture(); virtual SkShader* newShader(SkShader::TileMode, SkShader::TileMode, const SkMatrix* localMatrix = NULL) const; /** * If the image has direct access to its pixels (i.e. they are in local * RAM) return the (const) address of those pixels, and if not null, return * the ImageInfo and rowBytes. The returned address is only valid while * the image object is in scope. * * On failure, returns NULL and the info and rowBytes parameters are * ignored. */ const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const; /** * Copy the pixels from the image into the specified buffer (pixels + rowBytes), * converting them into the requested format (dstInfo). The image pixels are read * starting at the specified (srcX,srcY) location. * * The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle * * srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height()); * * srcR is intersected with the bounds of the image. If this intersection is not empty, * then we have two sets of pixels (of equal size). Replace the dst pixels with the * corresponding src pixels, performing any colortype/alphatype transformations needed * (in the case where the src and dst have different colortypes or alphatypes). * * This call can fail, returning false, for several reasons: * - If srcR does not intersect the image bounds. * - If the requested colortype/alphatype cannot be converted from the image's types. */ bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes, int srcX, int srcY) const; /** * Encode the image's pixels and return the result as a new SkData, which * the caller must manage (i.e. call unref() when they are done). * * If the image type cannot be encoded, or the requested encoder type is * not supported, this will return NULL. */ SkData* encode(SkImageEncoder::Type t = SkImageEncoder::kPNG_Type, int quality = 80) const; /** * Return a new surface that is compatible with this image's internal representation * (e.g. raster or gpu). * * If no surfaceprops are specified, the image will attempt to match the props of when it * was created (if it came from a surface). */ SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps* = NULL) const; void preroll() const; const char* toString(SkString*) const; /** * Return an image that is a rescale of this image (using newWidth, newHeight). * * If subset is NULL, then the entire original image is used as the src for the scaling. * If subset is not NULL, then it specifies subset of src-pixels used for scaling. If * subset extends beyond the bounds of the original image, then NULL is returned. * * Notes: * - newWidth and newHeight must be > 0 or NULL will be returned. * * - it is legal for the returned image to be the same instance as the src image * (if the new dimensions == the src dimensions and subset is NULL or == src dimensions). * * - it is legal for the "scaled" image to have changed its SkAlphaType from unpremul * to premul (as required by the impl). The image should draw (nearly) identically, * since during drawing we will "apply the alpha" to the pixels. Future optimizations * may take away this caveat, preserving unpremul. */ SkImage* newImage(int newWidth, int newHeight, const SkIRect* subset = NULL, SkFilterQuality = kNone_SkFilterQuality) const; protected: SkImage(int width, int height) : fWidth(width), fHeight(height), fUniqueID(NextUniqueID()) { SkASSERT(width > 0); SkASSERT(height > 0); } private: const int fWidth; const int fHeight; const uint32_t fUniqueID; static uint32_t NextUniqueID(); typedef SkRefCnt INHERITED; friend class SkCanvas; void draw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const; /** * Draw the image, cropped to the src rect, to the dst rect of a canvas. * If src is larger than the bounds of the image, the rest of the image is * filled with transparent black pixels. * * See SkCanvas::drawBitmapRectToRect for similar behavior. */ void drawRect(SkCanvas*, const SkRect* src, const SkRect& dst, const SkPaint*) const; }; #endif