/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkFlattenable_DEFINED #define SkFlattenable_DEFINED #include "SkRefCnt.h" #include "SkBitmap.h" #include "SkReader32.h" #include "SkTDArray.h" #include "SkWriter32.h" class SkFlattenableReadBuffer; class SkFlattenableWriteBuffer; class SkString; /** \class SkFlattenable SkFlattenable is the base class for objects that need to be flattened into a data stream for either transport or as part of the key to the font cache. */ class SK_API SkFlattenable : public SkRefCnt { public: typedef SkFlattenable* (*Factory)(SkFlattenableReadBuffer&); SkFlattenable() {} /** Implement this to return a factory function pointer that can be called to recreate your class given a buffer (previously written to by your override of flatten(). */ virtual Factory getFactory() = 0; /** Override this to write data specific to your subclass into the buffer, being sure to call your super-class' version first. This data will later be passed to your Factory function, returned by getFactory(). */ virtual void flatten(SkFlattenableWriteBuffer&); /** Set the string to describe the sublass and return true. If this is not overridden, ignore the string param and return false. */ virtual bool toDumpString(SkString*) const; static Factory NameToFactory(const char name[]); static const char* FactoryToName(Factory); static void Register(const char name[], Factory); class Registrar { public: Registrar(const char name[], Factory factory) { SkFlattenable::Register(name, factory); } }; protected: SkFlattenable(SkFlattenableReadBuffer&) {} }; // helpers for matrix and region class SkMatrix; extern void SkReadMatrix(SkReader32*, SkMatrix*); extern void SkWriteMatrix(SkWriter32*, const SkMatrix&); class SkRegion; extern void SkReadRegion(SkReader32*, SkRegion*); extern void SkWriteRegion(SkWriter32*, const SkRegion&); /////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// class SkTypeface; class SkFlattenableReadBuffer : public SkReader32 { public: SkFlattenableReadBuffer(); explicit SkFlattenableReadBuffer(const void* data); SkFlattenableReadBuffer(const void* data, size_t size); void setRefCntArray(SkRefCnt* array[], int count) { fRCArray = array; fRCCount = count; } void setTypefaceArray(SkTypeface* array[], int count) { fTFArray = array; fTFCount = count; } /** * Call this with a pre-loaded array of Factories, in the same order as * were created/written by the writer. SkPicture uses this. */ void setFactoryPlayback(SkFlattenable::Factory array[], int count) { fFactoryTDArray = NULL; fFactoryArray = array; fFactoryCount = count; } /** * Call this with an initially empty array, so the reader can cache each * factory it sees by name. Used by the pipe code in conjunction with * the writer's kInlineFactoryNames_Flag. */ void setFactoryArray(SkTDArray* array) { fFactoryTDArray = array; fFactoryArray = NULL; fFactoryCount = 0; } SkTypeface* readTypeface(); SkRefCnt* readRefCnt(); void* readFunctionPtr(); SkFlattenable* readFlattenable(); private: SkRefCnt** fRCArray; int fRCCount; SkTypeface** fTFArray; int fTFCount; SkTDArray* fFactoryTDArray; SkFlattenable::Factory* fFactoryArray; int fFactoryCount; typedef SkReader32 INHERITED; }; /////////////////////////////////////////////////////////////////////////////// #include "SkPtrRecorder.h" /** * Subclass of SkTPtrSet specialed to call ref() and unref() when the * base class's incPtr() and decPtr() are called. This makes it a valid owner * of each ptr, which is released when the set is reset or destroyed. */ class SkRefCntSet : public SkTPtrSet { public: virtual ~SkRefCntSet(); protected: // overrides virtual void incPtr(void*); virtual void decPtr(void*); }; class SkFactorySet : public SkTPtrSet {}; class SkFlattenableWriteBuffer : public SkWriter32 { public: SkFlattenableWriteBuffer(size_t minSize); virtual ~SkFlattenableWriteBuffer(); void writeTypeface(SkTypeface*); void writeRefCnt(SkRefCnt*); void writeFunctionPtr(void*); void writeFlattenable(SkFlattenable* flattenable); SkRefCntSet* getTypefaceRecorder() const { return fTFSet; } SkRefCntSet* setTypefaceRecorder(SkRefCntSet*); SkRefCntSet* getRefCntRecorder() const { return fRCSet; } SkRefCntSet* setRefCntRecorder(SkRefCntSet*); SkFactorySet* getFactoryRecorder() const { return fFactorySet; } SkFactorySet* setFactoryRecorder(SkFactorySet*); enum Flags { kCrossProcess_Flag = 0x01, /** * Instructs the writer to inline Factory names as there are seen the * first time (after that we store an index). The pipe code uses this. */ kInlineFactoryNames_Flag = 0x02, }; Flags getFlags() const { return (Flags)fFlags; } void setFlags(Flags flags) { fFlags = flags; } bool isCrossProcess() const { return SkToBool(fFlags & kCrossProcess_Flag); } bool inlineFactoryNames() const { return SkToBool(fFlags & kInlineFactoryNames_Flag); } bool persistBitmapPixels() const { return (fFlags & kCrossProcess_Flag) != 0; } bool persistTypeface() const { return (fFlags & kCrossProcess_Flag) != 0; } private: uint32_t fFlags; SkRefCntSet* fTFSet; SkRefCntSet* fRCSet; SkFactorySet* fFactorySet; typedef SkWriter32 INHERITED; }; #endif