/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkFlattenable_DEFINED #define SkFlattenable_DEFINED #include "SkRefCnt.h" class SkFlattenableReadBuffer; class SkFlattenableWriteBuffer; #define SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(flattenable) \ SkFlattenable::Registrar(#flattenable, flattenable::CreateProc, \ flattenable::GetFlattenableType()); #define SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() static void InitializeFlattenables(); #define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(flattenable) \ void flattenable::InitializeFlattenables() { #define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END \ } #define SK_DECLARE_UNFLATTENABLE_OBJECT() \ virtual Factory getFactory() const SK_OVERRIDE { return NULL; } #define SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(flattenable) \ virtual Factory getFactory() const SK_OVERRIDE { return CreateProc; } \ static SkFlattenable* CreateProc(SkFlattenableReadBuffer& buffer) { \ return SkNEW_ARGS(flattenable, (buffer)); \ } /** For SkFlattenable derived objects with a valid type This macro should only be used in base class objects in core */ #define SK_DEFINE_FLATTENABLE_TYPE(flattenable) \ static Type GetFlattenableType() { \ return k##flattenable##_Type; \ } /** \class SkFlattenable SkFlattenable is the base class for objects that need to be flattened into a data stream for either transport or as part of the key to the font cache. */ class SK_API SkFlattenable : public SkRefCnt { public: enum Type { kSkColorFilter_Type, kSkDrawLooper_Type, kSkImageFilter_Type, kSkMaskFilter_Type, kSkPathEffect_Type, kSkPixelRef_Type, kSkRasterizer_Type, kSkShader_Type, kSkUnitMapper_Type, kSkXfermode_Type, }; SK_DECLARE_INST_COUNT(SkFlattenable) typedef SkFlattenable* (*Factory)(SkFlattenableReadBuffer&); SkFlattenable() {} /** Implement this to return a factory function pointer that can be called to recreate your class given a buffer (previously written to by your override of flatten(). */ virtual Factory getFactory() const = 0; /** Returns the name of the object's class */ const char* getTypeName() const { return FactoryToName(getFactory()); } static Factory NameToFactory(const char name[]); static const char* FactoryToName(Factory); static bool NameToType(const char name[], Type* type); static void Register(const char name[], Factory, Type); class Registrar { public: Registrar(const char name[], Factory factory, Type type) { SkFlattenable::Register(name, factory, type); } }; protected: SkFlattenable(SkFlattenableReadBuffer&) {} /** Override this to write data specific to your subclass into the buffer, being sure to call your super-class' version first. This data will later be passed to your Factory function, returned by getFactory(). */ virtual void flatten(SkFlattenableWriteBuffer&) const; private: static void InitializeFlattenablesIfNeeded(); friend class SkGraphics; friend class SkFlattenableWriteBuffer; typedef SkRefCnt INHERITED; }; #endif