/* * Copyright 2011 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkDrawLooper_DEFINED #define SkDrawLooper_DEFINED #include "SkFlattenable.h" class SkCanvas; class SkPaint; struct SkRect; class SkString; /** \class SkDrawLooper Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are, and something is drawn to a canvas with that paint, the looper subclass will be called, allowing it to modify the canvas and/or paint for that draw call. More than that, via the next() method, the looper can modify the draw to be invoked multiple times (hence the name loop-er), allow it to perform effects like shadows or frame/fills, that require more than one pass. */ class SK_API SkDrawLooper : public SkFlattenable { public: SK_DECLARE_INST_COUNT(SkDrawLooper) /** * Called right before something is being drawn. This will be followed by * calls to next() until next() returns false. */ virtual void init(SkCanvas*) = 0; /** * Called in a loop (after init()). Each time true is returned, the object * is drawn (possibly with a modified canvas and/or paint). When false is * finally returned, drawing for the object stops. * * On each call, the paint will be in its original state, but the canvas * will be as it was following the previous call to next() or init(). * * The implementation must ensure that, when next() finally returns false, * that the canvas has been restored to the state it was initially, before * init() was first called. */ virtual bool next(SkCanvas*, SkPaint* paint) = 0; /** * The fast bounds functions are used to enable the paint to be culled early * in the drawing pipeline. If a subclass can support this feature it must * return true for the canComputeFastBounds() function. If that function * returns false then computeFastBounds behavior is undefined otherwise it * is expected to have the following behavior. Given the parent paint and * the parent's bounding rect the subclass must fill in and return the * storage rect, where the storage rect is with the union of the src rect * and the looper's bounding rect. */ virtual bool canComputeFastBounds(const SkPaint& paint); virtual void computeFastBounds(const SkPaint& paint, const SkRect& src, SkRect* dst); SkDEVCODE(virtual void toString(SkString* str) const = 0;) SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper) protected: SkDrawLooper() {} SkDrawLooper(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {} private: typedef SkFlattenable INHERITED; }; #endif