/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SkDrawLooper_DEFINED #define SkDrawLooper_DEFINED #include "SkFlattenable.h" ////////////////// EXPERIMENTAL ////////////////////////// class SkCanvas; class SkPaint; /** \class SkDrawLooper Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are, and something is drawn to a canvas with that paint, the looper subclass will be called, allowing it to modify the canvas and/or paint for that draw call. More than that, via the next() method, the looper can modify the draw to be invoked multiple times (hence the name loop-er), allow it to perform effects like shadows or frame/fills, that require more than one pass. */ class SkDrawLooper : public SkFlattenable { public: /** Called right before something is being drawn to the specified canvas with the specified paint. Subclass that want to modify either parameter can do so now. */ virtual void init(SkCanvas*, SkPaint*) {} /** Called in a loop (after init()). Each time true is returned, the object is drawn (possibly with a modified canvas and/or paint). When false is finally returned, drawing for the object stops. */ virtual bool next() { return false; } /** Called after the looper has finally returned false from next(), allowing the looper to restore the canvas/paint to their original states. is this required, since the subclass knows when it is done??? should we pass the canvas/paint here, and/or to the next call so that subclasses don't need to retain pointers to them during the loop? */ virtual void restore() {} protected: SkDrawLooper() {} SkDrawLooper(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {} private: typedef SkFlattenable INHERITED; }; #endif