#ifndef SkDeviceProperties_DEFINED #define SkDeviceProperties_DEFINED //TODO: get everyone to stop using SkFontLCDConfig::SetSubpixel* and remove this import. #include "SkFontLCDConfig.h" struct SkDeviceProperties { struct Geometry { /** The orientation of the pixel specifies the interpretation of the * layout. If the orientation is horizontal, the layout is interpreted as * left to right. It the orientation is vertical, the layout is * interpreted top to bottom (rotated 90deg cw from horizontal). */ enum Orientation { kUnknown_Orientation = 0x0, kKnown_Orientation = 0x2, kHorizontal_Orientation = 0x2, //!< this is the default kVertical_Orientation = 0x3, kOrientationMask = 0x3, }; /** The layout of the pixel specifies its subpixel geometry. * * kUnknown_Layout means that the subpixel elements are not spatially * separated in any known or usable fashion. */ enum Layout { kUnknown_Layout = 0x0, kKnown_Layout = 0x8, kRGB_Layout = 0x8, //!< this is the default kBGR_Layout = 0xC, kLayoutMask = 0xC, }; Orientation getOrientation() { return static_cast(fGeometry & kOrientationMask); } Layout getLayout() { return static_cast(fGeometry & kLayoutMask); } bool isOrientationKnown() { return SkToBool(fGeometry & kKnown_Orientation); } bool isLayoutKnown() { return SkToBool(fGeometry & kKnown_Layout); } private: //TODO: get everyone to stop using SkFontLCDConfig::SetSubpixel* and replace these calls with constants. static Orientation fromOldOrientation(SkFontLCDConfig::LCDOrientation orientation) { switch (orientation) { case SkFontLCDConfig::kHorizontal_LCDOrientation: return kHorizontal_Orientation; case SkFontLCDConfig::kVertical_LCDOrientation: return kVertical_Orientation; default: return kUnknown_Orientation; } } static Layout fromOldLayout(SkFontLCDConfig::LCDOrder order) { switch (order) { case SkFontLCDConfig::kRGB_LCDOrder: return kRGB_Layout; case SkFontLCDConfig::kBGR_LCDOrder: return kBGR_Layout; default: return kUnknown_Layout; } } public: static Geometry MakeDefault() { Orientation orientation = fromOldOrientation(SkFontLCDConfig::GetSubpixelOrientation()); //kHorizontal_Orientation Layout layout = fromOldLayout(SkFontLCDConfig::GetSubpixelOrder()); //kRGB_Layout Geometry ret = { SkToU8(orientation | layout) }; return ret; } static Geometry Make(Orientation orientation, Layout layout) { Geometry ret = { SkToU8(orientation | layout) }; return ret; } uint8_t fGeometry; }; static SkDeviceProperties MakeDefault() { SkDeviceProperties ret = { Geometry::MakeDefault(), SK_GAMMA_EXPONENT }; return ret; } static SkDeviceProperties Make(Geometry geometry, SkScalar gamma) { SkDeviceProperties ret = { geometry, gamma }; return ret; } /** Each pixel of an image will have some number of channels. * Can the layout of those channels be exploited? */ Geometry fGeometry; /** Represents the color space of the image. This is a woefully inadequate beginning. */ SkScalar fGamma; }; #endif