/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkComposeShader_DEFINED #define SkComposeShader_DEFINED #include "SkShader.h" class SkXfermode; /////////////////////////////////////////////////////////////////////////////////////////// /** \class SkComposeShader This subclass of shader returns the composition of two other shaders, combined by a xfermode. */ class SK_API SkComposeShader : public SkShader { public: /** Create a new compose shader, given shaders A, B, and a combining xfermode mode. When the xfermode is called, it will be given the result from shader A as its "dst", and the result from shader B as its "src". mode->xfer32(sA_result, sB_result, ...) @param shaderA The colors from this shader are seen as the "dst" by the xfermode @param shaderB The colors from this shader are seen as the "src" by the xfermode @param mode The xfermode that combines the colors from the two shaders. If mode is null, then SRC_OVER is assumed. */ SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL); virtual ~SkComposeShader(); virtual size_t contextSize() const SK_OVERRIDE; class ComposeShaderContext : public SkShader::Context { public: // When this object gets destroyed, it will call contextA and contextB's destructor // but it will NOT free the memory. ComposeShaderContext(const SkComposeShader&, const ContextRec&, SkShader::Context* contextA, SkShader::Context* contextB); SkShader::Context* getShaderContextA() const { return fShaderContextA; } SkShader::Context* getShaderContextB() const { return fShaderContextB; } virtual ~ComposeShaderContext(); virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE; private: SkShader::Context* fShaderContextA; SkShader::Context* fShaderContextB; typedef SkShader::Context INHERITED; }; #ifdef SK_DEBUG SkShader* getShaderA() { return fShaderA; } SkShader* getShaderB() { return fShaderB; } #endif virtual bool asACompose(ComposeRec* rec) const SK_OVERRIDE; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader) protected: SkComposeShader(SkReadBuffer& ); virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE; private: SkShader* fShaderA; SkShader* fShaderB; SkXfermode* fMode; typedef SkShader INHERITED; }; #endif