/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorSpace_DEFINED #define SkColorSpace_DEFINED #include "SkMatrix44.h" #include "SkRefCnt.h" class SkData; /** * Describes a color gamut with primaries and a white point. */ struct SK_API SkColorSpacePrimaries { float fRX, fRY; float fGX, fGY; float fBX, fBY; float fWX, fWY; /** * Convert primaries and a white point to a toXYZD50 matrix, the preferred color gamut * representation of SkColorSpace. */ bool toXYZD50(SkMatrix44* toXYZD50) const; }; /** * Contains the coefficients for a common transfer function equation, specified as * a transformation from a curved space to linear. * * LinearVal = E*InputVal + F , for 0.0f <= InputVal < D * LinearVal = (A*InputVal + B)^G + C, for D <= InputVal <= 1.0f * * Function is undefined if InputVal is not in [ 0.0f, 1.0f ]. * Resulting LinearVals must be in [ 0.0f, 1.0f ]. * Function must be positive and increasing. */ struct SK_API SkColorSpaceTransferFn { float fG; float fA; float fB; float fC; float fD; float fE; float fF; }; class SK_API SkColorSpace : public SkRefCnt { public: /** * Common, named profiles that we can recognize. */ enum Named : uint8_t { /** * By far the most common color space. * This is the default space for images, unmarked content, and monitors. */ kSRGB_Named, /** * Very common wide gamut color space. * Often used by images and monitors. */ kAdobeRGB_Named, /** * Colorspace with the sRGB primaries, but a linear (1.0) gamma. Commonly used for * half-float surfaces, and high precision individual colors (gradient stops, etc...) */ kSRGBLinear_Named, }; enum RenderTargetGamma : uint8_t { kLinear_RenderTargetGamma, /** * Transfer function is the canonical sRGB curve, which has a short linear segment * followed by a 2.4f exponential. */ kSRGB_RenderTargetGamma, }; /** * Create an SkColorSpace from a transfer function and a color gamut. * * Transfer function can be specified as a render target, as the coefficients to an equation, * or as three exponents (R, G, B). * Gamut is specified using the matrix transformation to XYZ D50. */ static sk_sp MakeRGB(RenderTargetGamma gamma, const SkMatrix44& toXYZD50); static sk_sp MakeRGB(const SkColorSpaceTransferFn& coeffs, const SkMatrix44& toXYZD50); /** * Create a common, named SkColorSpace. */ static sk_sp MakeNamed(Named); /** * Create an SkColorSpace from an ICC profile. */ static sk_sp MakeICC(const void*, size_t); /** * Returns true if the color space gamma is near enough to be approximated as sRGB. */ bool gammaCloseToSRGB() const; /** * Returns true if the color space gamma is linear. */ bool gammaIsLinear() const; /** * Returns nullptr on failure. Fails when we fallback to serializing ICC data and * the data is too large to serialize. */ sk_sp serialize() const; /** * If |memory| is nullptr, returns the size required to serialize. * Otherwise, serializes into |memory| and returns the size. */ size_t writeToMemory(void* memory) const; static sk_sp Deserialize(const void* data, size_t length); /** * If both are null, we return true. If one is null and the other is not, we return false. * If both are non-null, we do a deeper compare. */ static bool Equals(const SkColorSpace* src, const SkColorSpace* dst); protected: SkColorSpace() {} }; #endif