/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkColorFilter_DEFINED #define SkColorFilter_DEFINED #include "SkColor.h" #include "SkFlattenable.h" #include "SkTDArray.h" #include "SkXfermode.h" class SkBitmap; class GrProcessor; class GrContext; /** * ColorFilters are optional objects in the drawing pipeline. When present in * a paint, they are called with the "src" colors, and return new colors, which * are then passed onto the next stage (either ImageFilter or Xfermode). * * All subclasses are required to be reentrant-safe : it must be legal to share * the same instance between several threads. */ class SK_API SkColorFilter : public SkFlattenable { public: SK_DECLARE_INST_COUNT(SkColorFilter) /** * If the filter can be represented by a source color plus Mode, this * returns true, and sets (if not NULL) the color and mode appropriately. * If not, this returns false and ignores the parameters. */ virtual bool asColorMode(SkColor* color, SkXfermode::Mode* mode) const; /** * If the filter can be represented by a 5x4 matrix, this * returns true, and sets the matrix appropriately. * If not, this returns false and ignores the parameter. */ virtual bool asColorMatrix(SkScalar matrix[20]) const; /** * If the filter can be represented by per-component table, return true, * and if table is not null, copy the bitmap containing the table into it. * * The table bitmap will be in SkBitmap::kA8_Config. Each row corresponding * to each component in ARGB order. e.g. row[0] == alpha, row[1] == red, * etc. To transform a color, you (logically) perform the following: * * a' = *table.getAddr8(a, 0); * r' = *table.getAddr8(r, 1); * g' = *table.getAddr8(g, 2); * b' = *table.getAddr8(b, 3); * * The original component value is the horizontal index for a given row, * and the stored value at that index is the new value for that component. */ virtual bool asComponentTable(SkBitmap* table) const; /** Called with a scanline of colors, as if there was a shader installed. The implementation writes out its filtered version into result[]. Note: shader and result may be the same buffer. @param src array of colors, possibly generated by a shader @param count the number of entries in the src[] and result[] arrays @param result written by the filter */ virtual void filterSpan(const SkPMColor src[], int count, SkPMColor result[]) const = 0; enum Flags { /** If set the filter methods will not change the alpha channel of the colors. */ kAlphaUnchanged_Flag = 0x01, }; /** Returns the flags for this filter. Override in subclasses to return custom flags. */ virtual uint32_t getFlags() const { return 0; } /** * If this subclass can optimally createa composition with the inner filter, return it as * a new filter (which the caller must unref() when it is done). If no such optimization * is known, return NULL. * * e.g. result(color) == this_filter(inner(color)) */ virtual SkColorFilter* newComposed(const SkColorFilter* /*inner*/) const { return NULL; } /** * Apply this colorfilter to the specified SkColor. This routine handles * converting to SkPMColor, calling the filter, and then converting back * to SkColor. This method is not virtual, but will call filterSpan() * which is virtual. */ SkColor filterColor(SkColor) const; /** Create a colorfilter that uses the specified color and mode. If the Mode is DST, this function will return NULL (since that mode will have no effect on the result). @param c The source color used with the specified mode @param mode The xfermode mode that is applied to each color in the colorfilter's filterSpan[16,32] methods @return colorfilter object that applies the src color and mode, or NULL if the mode will have no effect. */ static SkColorFilter* CreateModeFilter(SkColor c, SkXfermode::Mode mode); /** Create a colorfilter that multiplies the RGB channels by one color, and then adds a second color, pinning the result for each component to [0..255]. The alpha components of the mul and add arguments are ignored. */ static SkColorFilter* CreateLightingFilter(SkColor mul, SkColor add); /** Construct a colorfilter whose effect is to first apply the inner filter and then apply * the outer filter to the result of the inner's. * The reference counts for outer and inner are incremented. * * Due to internal limits, it is possible that this will return NULL, so the caller must * always check. */ static SkColorFilter* CreateComposeFilter(SkColorFilter* outer, SkColorFilter* inner); /** * A subclass may implement this factory function to work with the GPU backend. * If it returns true, then 1 or more fragment processors will have been appended to the * array, each of which has been ref'd, so that the caller is responsible for calling unref() * on them when they are finished. If more than one processor is appended, they will be * applied in FIFO order. * * The fragment processor(s) must each return their color as a premul normalized value * e.g. each component between [0..1] and each color component <= alpha. * * If the subclass returns false, then it should not modify the array at all. */ virtual bool asFragmentProcessors(GrContext*, SkTDArray*) const { return false; } SK_TO_STRING_PUREVIRT() SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() SK_DEFINE_FLATTENABLE_TYPE(SkColorFilter) protected: SkColorFilter() {} private: /* * Returns 1 if this is a single filter (not a composition of other filters), otherwise it * reutrns the number of leaf-node filters in a composition. This should be the same value * as the number of GrFragmentProcessors returned by asFragmentProcessors's array parameter. * * e.g. compose(filter, compose(compose(filter, filter), filter)) --> 4 */ virtual int privateComposedFilterCount() const { return 1; } friend class SkComposeColorFilter; typedef SkFlattenable INHERITED; }; #endif